04-04-2015, 03:48 AM
(04-04-2015, 01:53 AM)zieg777 Wrote: yeah.... redo your math on that one universal. You'd be surprised at what can change your Damage per secondJust to clear something up, I meant upgrade levels not skills, but here's a recheck of my maths:
The base damage upgrade would be about a 0.9% increase (5 extra damage) because I forgot about challenge milestones, so that's 100.9% of my current damage if I do that.
With the double attack, I could get four upgrades (0.2% increase in total), which if triggered does double damage, so an extra 0.2% damage = 100.2% of current damage.
With the critical chance, I could get three upgrades (0.3% increase in chance), which if triggered deals double damage (my crit multiplier is exactly 100%), so = 100.3% of current damage.
So for my 27 mil, it would be more worthwhile to get the base damage. In order for the double attack to be worthwhile the base damage would have to cost 0.9/0.2 = 4.5 times as much as it currently does, or ~121 mil. For the crit chance, it would be 0.9/0.3 = 3 times as much, or 81 mil. That is why those two upgrades are so pointless in their current form, they are just nowhere close to being a good buy. From the IOURPG wiki, I can work out that the formula for cost of base attack upgrades is ((level+1)^3)*100. Through trial and error, the level required for the crit chance to be worth it is 93, or 30 more base damage upgrades. For the double damage to be worth it, it's level 106. Currently, I am lucky if I am able to upgrade base damage once every two days, so that's at least two months in which those upgrades will be completely worthless. Hope what I was saying makes more sense this time, the way I presented it last time probably wasn't the best.