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One suggestion that I would like to see (as mentioned in chat) would be party-based abilities. Whole party buffs like speed or damage increases and the like.
I'm not sure what would be possible while keeping everything as simple as possible (ie, no class-based specialties)
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you do know this is a idle-webgame ?
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I'm mostly meaning some other variable to compare potential party-mates. Right now I go for the highest level on the assumption that they'll add more DPS
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This is definitely a possibility on the long-run, especially with the new addition of challenges and how they'll require strategy in order to complete the extremely difficult ones in Duo / Group.