Idle Online Universe RPG
Pet double damage - Printable Version

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Pet double damage - Sekcio - 05-28-2015

Hi again. After doing some challenges i noticed that pets are doing double damage nonstop. And it's not displayed as (212X2) but as two damage procs 106 each. Screenshot added. http://i.imgur.com/gCexaIw.jpg After reloading the game it's back to normal.


RE: Pet double damage - Rovian - 05-28-2015

Yeah its a bug it happens sometimes just relog and it should go away.


RE: Pet double damage - cealis - 05-28-2015

Is it not that because you have 2 pets they do both at the same time 106 dmg? Not that far in game yet but maybe that is it?


RE: Pet double damage - Iodine - 05-28-2015

It's not just double damage, I've seen peoples pets hit 3, 4 and even 5 times each.


RE: Pet double damage - WhiteK - 05-28-2015

May be it a visual glitch, i been like that 3-4 times now


RE: Pet double damage - Huggz - 05-28-2015

Definitely not a visual glitch. I've noticed that happening to me while soloing something I shouldn't have been able to solo. Refreshing the game fixes the problem.


RE: Pet double damage - Sekcio - 05-29-2015

It's not a visual glitch. I checked the hp bar of the monster and I was dealing 270 (2*109+2*29) dmg each time both of my pets hit the monster. I wouldn't care that much if i saw that before the pet buff, but now it's almost the same amount of damage as my autoattacks.


RE: Pet double damage - CRIMSONKING - 05-29-2015

Some people have been knowingly abusing the glitch. People should refresh or pm Ray and not take advantage of it.


RE: Pet double damage - WhiteK - 05-29-2015

i always refresh if something go wrong *dont know if a visual or bug just f5 , would hurt anyone to do that :v


RE: Pet double damage - Sekcio - 05-29-2015

(05-29-2015, 04:17 AM)WhiteK Wrote: i always refresh if something go wrong *dont know if a visual or bug just f5 , would hurt anyone to do that :v

I also do that but before I always check for details, like if it's a visual only or has real effects, if it's reproducible (as for that, i cannot possibly know since i have no idea how this bug appeared in the first place), etc. since it probably is a useful information for the devs.