v0.29g Patchnotes - Ray - 03-01-2015
- -ADD: DUO CHALLENGE MODE!
- -ADD: GROUP CHALLENGE MODE!
- -ADD: 20% temporary XP Bonus event!
- -ADD: Zone/world regression upon failure to kill a creature!
- -ADD: Challenge window now saves your configuration
- -ADD: Players in a party before a challenge should now reconnect after [Potentially buggy]
- -ADD: New challenge check system to prevent players from reaching challenges they should be locked from
- -ADD: Auto attacks performed on dead creatures will have a reduced delay after a creature spawns (max of 750ms)
- -ADD: Guild member integrity checker to prevent dupe members/broken member objects
- -FIX: Support GOLD/XP rates should now work properly for all players
- -FIX: Solo xp no longer gives party bonuses (bug)
- -FIX: Challenge ability resets should work more cleanly
- -FIX: HP Reduction increasing challenge monster HP
- -FIX: Double Attack description - removed false triple attack info
- -BALANCE: +10% auto damage after not attacking for 30 seconds
- -BALANCE: Clix will NOT diminish if working on a zone with required kills still
- -BALANCE: Click Dmg Upgrade modifier increased from 35% to 50%
- -BALANCE: Speed/Damage boost abilities now cost 10 clix
- -BALANCE: Players who beat Platinum / Ragestone challenges have had most of their status reset for those challenges
- -BALANCE: TimeFreeze in challenges is now divided by player count
- -BALANCE: lowered first 10 creature's levels for the 2nd ascension
- -VISUAL: EXP scroll-text should no longer get overlayed by damage
- -VISUAL: Added level limit potential in the open party queue window
- -VISUAL: New tip with status for challenge queue
- -VISUAL: Sixth ability unlock now shown correctly as lv 100
RE: v0.29g Patchnotes - Ray - 03-01-2015
Extra Changes:
-Base experience gains increased by 20%!
-Base gold gains increased by 50%!!
-Duo & Group, along with gold difficulty challenges made much easier!
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