Pet training improvement - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: General (https://iourpg.com/forum/forumdisplay.php?fid=5) +--- Forum: Suggestions (https://iourpg.com/forum/forumdisplay.php?fid=11) +--- Thread: Pet training improvement (/showthread.php?tid=2474) |
Pet training improvement - Gandor - 10-02-2017 Pet training is bad late-game, how about changing it to current value + 1% of whatever pet tier? So if your training gives you 8 pet food worth on a pet that requires 1000 pet food for a levelup, it would now instead give 18 (1% of 1000 is 10, plus the original 8). Then, you increase this bonus further with the ascension point upgrades. It could scale as follows: Level 0: 8 + 1% Level 1: 10 + 1.5% Level 2: 12 + 2% This keeps pet training worthwhile even at upper pet tiers and actually gives an incentive to being a bit more active. To go along with this change, however, there should be a way to store at least one pet training. In other words, even if the current training is ready and thus the timer is hidden/locked it should instead be running in the background for the full duration of the NEXT training, so you get a longer window of time to get back to the game. I realize this still may not be enough time to make everyone happy but that type of balancing is up to Ray to decide! I say anywhere between 12 hours and 24 hours worth of training time should be sufficient for most folk, tho. If people can't login/play once or twice a day, they might as well not be playin at all. Off with their heads! RE: Pet training improvement - Level - 10-23-2017 I like the idea, pet training is needing a change at higher pet tiers |