New Orbs - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: General (https://iourpg.com/forum/forumdisplay.php?fid=5) +--- Forum: Suggestions (https://iourpg.com/forum/forumdisplay.php?fid=11) +--- Thread: New Orbs (/showthread.php?tid=2458) |
New Orbs - Gandor - 08-05-2017 #1: Ascension Orb. Ascension points plus reset timer reduction. 1* 2 ascension points, 1 hour reduction. 2* 8 ascension points, 2 hour reduction. 3* 18 ascension points, 3 hour reduction. 4* 32 ascension points, 4 hour reduction. 5* 50 ascension points, 5 hour reduction. 6* 72 ascension points, 6 hour reduction. #2: Beast Orb. Heck if I know what it does, but it was teased! #3: Cost Reduction Orb. Reduces AP cost of various things including: Standard upgrades, wood upgrades, stone upgrades, dynamite, AP during pet arena, AP when fast tracking pet arena, pet food from shop, etc. 1* 1% AP cost reduction. 2* 4% AP cost reduction. 3* 9% AP cost reduction. 4* 16% AP cost reduction. 5* 25% AP cost reduction. 6* 36% AP cost reduction. #4: Expedition Orb. Increases rewards of expeditions. 1* 1% extra expedition reward. 2* 4% extra expedition reward. 3* 9% extra expedition reward. 4* 16% extra expedition reward. 5* 25% extra expedition reward. 6* 36% extra expedition reward. #5: Pet Rage Orb. Extends range of Final Blow pet map ability activation. (Normally 25% of max HP remaining) 1* 26% max enemy HP remaining to activate. 2* 28% max enemy HP remaining to activate. 3* 31% max enemy HP remaining to activate. 4* 35% max enemy HP remaining to activate. 5* 40% max enemy HP remaining to activate. 6* 46% max enemy HP remaining to activate. #6: Nullifier Orb. Chance to nullify damage in ship arena (AI battles only). 1* 1% chance to nullify damage. 2* 2% chance to nullify damage. 3* 3% chance to nullify damage. 4* 4% chance to nullify damage. 5* 5% chance to nullify damage. 6* 6% chance to nullify damage. #7: Card Booster Orb. Increases Card Drop rate, Card Drop size, and Card damage. 1* 2% increased drop rate, 3% drop size, 2% damage. 2* 8% increased drop rate, 12% drop size, 5% damage. 3* 18% increased drop rate, 27% drop size, 9% damage. 4* 32% increased drop rate, 48% drop size, 14% damage. 5* 50% increased drop rate, 75% drop size, 20% damage. 6* 72% increased drop rate, 108% drop size, 27% damage. #8: Inferno Grind Orb. Reduces max HP of mob based on Inferno tier but maintains selected Inferno tier rewards. Uses average of all party members orb levels to calculate final reduction. 1* Mob HP reduced 2 inferno tiers. 2* Mob HP reduced 8 inferno tiers. 3* Mob HP reduced 18 inferno tiers. 4* Mob HP reduced 32 inferno tiers. 5* Mob HP reduced 50 inferno tiers. 6* Mob HP reduced 72 inferno tiers. #9: Bastion Orb. Increase challenge timer. (Series and regular.) Average orb levels of all challenge party members are used to calculate final timer length bonus. 1* Add 1 second to challenge timer. 2* Add 2 seconds to challenge timer. 3* Add 3 seconds to challenge timer. 4* Add 4 seconds to challenge timer. 5* Add 5 seconds to challenge timer. 6* Add 6 seconds to challenge timer. #10: Treasure Orb. Drastically improve treasure mob rewards. Both gold AND xp. 1* 20% better rewards. 2* 80% better rewards. 3* 180% better rewards. 4* 320% better rewards. 5* 500% better rewards. 6* 720% better rewards. ALL NUMBERS ARE SUBJECT TO CHANGE AND JUST TO GIVE A GENERAL FEEL FOR HOW THE ORBS MIGHT WORK, DO NOT INSERT UNDERGARMENTS INTO ANUS UPON NUMBERS SEEPING INTO BRAIN RE: New Orbs - dimalev007 - 08-05-2017 All these orbs are so good!!! Ray, add em! RE: New Orbs - Ray - 08-05-2017 Definitely some interesting ideas here. I hadn't even really thought much beyond the beast orb, but there's no reason an arrow couldn't be added for a whole new set. RE: New Orbs - jays - 08-05-2017 #1: Ascension Orb i like #3: Cost Reduction Orb i like but could be broken af #4: Expedition Orb. good if it doesnt work like max rewards and being a normal multipler instead #5: Pet Rage Orb. i like #6: Nullifier Orb. fuck this shit #7: Card Booster Orb cool idea i like especially the carddmg and dropchance increase #8: Inferno Grind Orb meh #9: Bastion Orb. only cool if it really gives time for series and if ray finally decides to remove all unnecessary series levels to decrease time-investment #10: Treasure Orb would prefer a rework of treasures above more gold and to fulfil gand0rs request: lmao RE: New Orbs - ExWhiteWolf - 08-06-2017 #1: Ascension Orb Some sort of ascension/lvl multiplier for more ascension points would be cool. Or even just a % increase so the only useful part isn't just the time reduction. #3: Cost Reduction Orb This would probably be pretty broken. #4: Expedition Orb. I would like if this is a normal multiplier to all rewards. Unless the expedition is a special crit expeditions. When those happen the crit expeditions should have a chance to get the multiplier. #5: Pet Rage Orb. yes just yes #6: Nullifier Orb. No i don't fkin need rng into ship arena. #7: Card Booster Orb Might as well we already gotten some other card boosts. #8: Inferno Grind Orb Don't feel this would be very impactful maybe a % too for balance reasons. #9: Bastion Orb. Ehhh I always felt it should be 30 seconds and then increase from there. There is also the struggle later that series doesn't mean much and the time investment is huge. #10: Treasure Orb I think ray was planning a rework for treasure anyway. RE: New Orbs - Gandor - 08-09-2017 (08-06-2017, 07:07 AM)ExWhiteWolf Wrote: #6: Nullifier Orb. Aww but why not? Don't you want to grind your face into dust against the wall of RNG that could be?! But yes I actually agree this probably isn't the best idea, let's just make it a straight damage reduction, 2% per orb level. Hooray! |