07-22-2015, 12:41 PM
So if 1 drop card all get card , then the chance of the card drop count seperate or the the party chance is 1/500 *inferno*
New card drop system ?
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07-22-2015, 12:41 PM
So if 1 drop card all get card , then the chance of the card drop count seperate or the the party chance is 1/500 *inferno*
07-22-2015, 10:57 PM
It's based on the party now, even a "solo party."
So inferno will be 1 in 500 for everyone, not 2 or 3 in 500 for groups.
07-22-2015, 11:19 PM
what i mean is when person 1 proc card drop everyone get and then person 2 proc card drop everyone get or the system wait till the whole party proc card drop then drop for the party? u know what i try to :| if it seperate then it mean we get more but if a full party proc then the drop became worse than before
07-23-2015, 12:41 AM
That's actually a good question.
If the party itself has a chance to drop cards, you get a card 0.2% of the time. If each player has to "drop" a card before the party does, the drop rate is a lot worse than that.
07-23-2015, 08:08 AM
I'd assume the party as a whole has a 1/500 chance, irregardless of who or how many people are in it.
07-24-2015, 02:28 PM
It is like rolling a 500-sided die per kill. 1 roll per kill.
It is not like pulling 1 card from a 500 card deck. There is no reshuffle, nor an empty or loaded remaining supply. Every kill will trigger a 1/500 event, anyone who is online and available in that party will receive a card drop or not. (Then modified based on your personal card count effects for the total drop.)
07-24-2015, 04:50 PM
so a party or a solo the card drop is 1-system base , alright cool got it :v
07-28-2015, 01:16 PM
That effectively multiplies the party rate though, since you kill faster compared to solo.
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