01-07-2015, 09:29 AM
This system definitely won't be ready in time for the next major patch, but here's a sneak peak into the development of another system on the way.
Challenge System & Challenge Points
I'm not sure currently whether this will be a merge of solo & party challenges, or whether it will be a part of the public 6-man party listing system yet as it's in its early form. I'm currently thinking of simplifying a few initial planned ideas as to prevent the game from getting too complex, and allowing more content be played by all instead of being stuck solo'ing or stuck having to group with others and so forth.
Basically i'm thinking of setting up these challenges in 4 modes:
I have a ton on my plate as-is, but my goal is to prep all the new systems for implementation and start pumping them all out 1-2x a month. By mid-summer I expect to have enough content for players to seamlessly progress through to last a couple years...giving me the development time to work on fun events and less grindy stuff.
Challenge System & Challenge Points
I'm not sure currently whether this will be a merge of solo & party challenges, or whether it will be a part of the public 6-man party listing system yet as it's in its early form. I'm currently thinking of simplifying a few initial planned ideas as to prevent the game from getting too complex, and allowing more content be played by all instead of being stuck solo'ing or stuck having to group with others and so forth.
Basically i'm thinking of setting up these challenges in 4 modes:
- Solo Difficulty
- Duo Difficulty (2 man team)
- Group Difficulty (Public 6 man team)
- Guild Difficulty (up to 40 man team - guild only)
I have a ton on my plate as-is, but my goal is to prep all the new systems for implementation and start pumping them all out 1-2x a month. By mid-summer I expect to have enough content for players to seamlessly progress through to last a couple years...giving me the development time to work on fun events and less grindy stuff.