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Dev Diary 27 :: 2017 :: February
#3
Howdy!

I decided to take Friday/Saturday away from most of my responsibilities to just spend as much time as possible with my kids this weekend. It's Family Day here in Canada on Monday and I've felt a bit overwhelmed lately thinking about how much work is ahead and how little free time i'll have, so felt it was needed to avoid a burnout. That being said I wasn't as responsive, but ...to be fair it was a weekend!

Anyways, personal boring stuff aside:

Auto-Reconnect & Party Issues
We've noticed an increase in issues with auto-reconnecting, and lingering issues with breaking parties. We've cleaned up a ton of things on the server-end for an upcoming patch for some strange party breaking occurrences, but also just released a client tonight that will auto-detect if a strange issue occurs with regards to the auto-connect not kicking in, and force it to trigger.

The version (if you type /v into the console [F2]) should be v0.93.80 or higher.

Client-Version Control
We spent some time recently going over some design and integration for client version control. This entails being able to broadcast to all online players that an update has been made. This will force a check on a parent container running the IOU client to see if there is in fact a new version available, and if so, update and auto-authenticate.

What could make this pretty interesting, is that you could ensure that you're always on the latest client without every having to refresh or relog. This could also allow for preloading the client before server-maintenance.

There's a couple minor technical portions I need to run through with Facebook and Kongregate, along with some ways to re-authenticate cleanly, but it's definitely looking good for the foreseeable future.

Side-Feature Surveys
Yes, this is now a thing. As you can see throughout expeditions plenty of other side updates were made. Some were very quick and easy, while others took a bit of time whilst undergoing testing or waiting for assets on the primary focus feature. These take less time than a primary focus feature, but can be done as a side-priority. You choose, we appease.

Guild Rehaul
We are working out a rather different approach to the guild buildings section. Currently the assets are well underway. I feel like significant progression can start being made on this in about 1.5 weeks, with functionality testing in 2 weeks to start.

This rehaul is quite massive and needs to be executed cleanly since it will affect everyone by a large margin, so testing and cleanups will be handled over a good testing period.

PvP Ship Arena
I've postponed this a few times due to things like the ArmorGames release, some stability issues, and other downtimes, but we SHOULD be able to just get this finalized this week. 

Other stuff
We've worked on little client-side fixes to old issues, along with things like adding batch scripts to allow for guild-name changes in the event something has to be done (for example, for having an intolerable name), improved broadcasting features, and other optimizations.

What about the next Event? What about the next GLOBAL event??
Yes, yes. I'm considering what the next event will now and should have news on that soon enough.

Global event? Bear with me, the assets for a massive guild rehaul are in the works! Perhaps when I have Isael (The artist) on downtime from that we can look into this more.


Regards,
Ray
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Messages In This Thread
Dev Diary 27 :: 2017 :: February - Ray - 02-04-2017, 05:57 PM
RE: Dev Diary 27 :: 2017 :: February - Ray - 02-13-2017, 08:55 AM
RE: Dev Diary 27 :: 2017 :: February - Ray - 02-20-2017, 11:07 AM

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