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Post-Inferno!?!?
#4
I think that dungeon idea is quite nice, it require a lot of work but profit would be also big. You have my axe Smile

Recently i wrote about some ideas, new content that could also be added at some point in game (after reaching certain level or iou score - it was here https://iourpg.com/forum/showthread.php?tid=2291), today my 5 cents is how about adding to game personal building/castle/HQ? My suggestion is giving player house/base that he would upgrade (after a couple of levels that building would change a bit look for more majestic/badass) and it would give player some small passive bonuses. Upgrading would require a mix of current resources or a new one. 
Second idea connected with previous one is to give player a couple of buildings, each one specialized in different bonus and player would decide what building (and bonus that building provide) to "activate" on fiting for him time. 
(example) Barracks/Training Hall would give damage, spending 40T gold (or some new currency added to game) would activate +20% auto dmg for next 2h
Mode unlockable at 400 or 500lvl (but i think the earlier is better).
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Messages In This Thread
Post-Inferno!?!? - Listat - 09-18-2016, 09:58 AM
RE: Post-Inferno!?!? - Srw - 09-18-2016, 10:48 AM
RE: Post-Inferno!?!? - Listat - 09-19-2016, 02:39 AM
RE: Post-Inferno!?!? - kilopyruf - 09-19-2016, 07:47 AM
RE: Post-Inferno!?!? - DorutheDragon - 09-19-2016, 08:13 AM
RE: Post-Inferno!?!? - Ragekai - 09-26-2016, 05:06 PM
RE: Post-Inferno!?!? - erebs - 09-26-2016, 07:56 PM
RE: Post-Inferno!?!? - Ray - 09-27-2016, 10:05 AM
RE: Post-Inferno!?!? - Ragekai - 10-02-2016, 03:56 AM
RE: Post-Inferno!?!? - Srw - 10-02-2016, 05:42 AM
RE: Post-Inferno!?!? - Brouwer - 10-02-2016, 06:03 PM
RE: Post-Inferno!?!? - erebs - 10-02-2016, 06:06 PM
RE: Post-Inferno!?!? - ExWhiteWolf - 10-03-2016, 11:08 AM
RE: Post-Inferno!?!? - KaraSowalye05 - 04-26-2017, 08:44 PM

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