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Clix limitations
#6
So here are some things i'm thinking of for balance adjustments to the clix system:



1. Increasing cost of abilities (10 clix for speed/damage boosts, 2 for the others)
People can macro casting damage / speed boost every 60 or so seconds for a much higher average dps than one who spends on click attacks. This somewhat defeats the purpose of the clix system.

2. Increasing click damage further
Current bonus is at 35% of auto damage. I'm thinking of increasing it to 50% higher.

3. When no click attack or ability has been used for 5 minutes, increase auto damage by 20%
This would balance the offset for those who don't make it back on a schedule to use up clix, and also give further reason to not script. A couple clicks every 60 seconds, or one speedbost/damage boost every 5-10 becoming less worth the point of scripting.

4. Clix to no longer diminish when used on the highest accessible zone (if requirement is not met and ascension is not possible)
Make zone progression/adventuring less penalizing like it used to be.

I do NOT blame players for scripting when it just makes sense to do so, but to rid of purpose of scripting would make players no longer feel obligated to follow that path and have to go all out by running software in the background to keep an edge.
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Messages In This Thread
Clix limitations - caewen - 02-22-2015, 06:48 AM
RE: Clix limitations - Sylogis - 02-22-2015, 06:52 AM
RE: Clix limitations - Ray - 02-22-2015, 09:40 AM
RE: Clix limitations - WhiteK - 02-22-2015, 11:53 AM
RE: Clix limitations - Ray - 02-22-2015, 03:57 PM
RE: Clix limitations - Ray - 02-22-2015, 05:50 PM
RE: Clix limitations - WhiteK - 02-22-2015, 06:59 PM

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