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pets are RIDICUOLUSLY under-P late game.
#16
(01-22-2016, 11:06 AM)Void Wrote:
(01-21-2016, 06:06 PM)Teroc Wrote:
(01-21-2016, 05:46 PM)Ray Wrote: There's a lot of open discussion that we'll be having in February after stability settles with the new service release. Pets, Offline Gains, Hindrance system, content expansions, guild buildings, etc. Trust me in that I know the issue is there and it's not being ignored. Priorities are being spent on the service transfer, and when that's over, i'll be pushing out those nice big changelogs again.

Hopefully all your players won't all have left permanently for some other game when it happens...

Some other game is gonna slowly die until there's a small amount of people playing due to no bonuses, and not as many people like some other game as you think. You'll see like 400 in a few weeks playing, and IOU will still have ~5000 Big Grin


Still, the game is a week old and probably only relies on referrals to bring new players at the moment. Sure it'll die if it doesn't get advertised or posted on bigger gaming platforms, we'll see.

It's just good to see some competition on the MMO idle thing. IOU has been stagnating for quite a while now, there's no reason at all to spend more Kreds on it at the moment. You can do everything in IOU by playing 3x times a day for less than 5 minutes (pets/wood/mine with 2 respecs). Some other game at least forces you to be a bit engaged. Though I can't click refresh every 2 minutes so I'm pretty high on the noob leaderboard for fatigued actions...
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RE: pets are RIDICUOLUSLY under-P late game. - Teroc - 01-22-2016, 07:56 PM

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