12-21-2015, 04:46 AM
As a heads up, balancing changes are very possible in either a favorable or unfavorable way to this system regarding the values of bonuses and the difficulty of the series. Please consider the new challenge series system as a beta feature.
v0.61 zeta - Dec 20, 2015
-ADD: New Infinite Challenge Series System
-ADD: New separate challenge series damage boost milestones
-ADD: New console command: '/cards json' for previewing all card data
-ADD: New console command: '/cards' for previewing all card data
-FIX: Possible CPU leak in the waterdrop & smoke animations for the GW Event (Not a resolution to the memory leak in the new flash player update)
-BALANCE: Challenge Milestones are now percentage based bonuses
-BALANCE: Challenge Milestone requirements have been changed at later levels (which were not obtainable previously)
v0.61 zeta - Dec 20, 2015
-ADD: New Infinite Challenge Series System
-ADD: New separate challenge series damage boost milestones
-ADD: New console command: '/cards json' for previewing all card data
-ADD: New console command: '/cards' for previewing all card data
-FIX: Possible CPU leak in the waterdrop & smoke animations for the GW Event (Not a resolution to the memory leak in the new flash player update)
-BALANCE: Challenge Milestones are now percentage based bonuses
-BALANCE: Challenge Milestone requirements have been changed at later levels (which were not obtainable previously)