New 'clean-up' patch is very likely to get released tomorrow
Priorities will be re-assessed after this release, but i'm looking at working out a systematic approach to the game to ensure features, publicity/marketing, and improvements on the existing product. With every project I have ever worked on, I have always experimented with new ideas and systems and learn from the results.
I'll be attempting a development system stated below:
Phase 1: Focused Clean-up / Minifixes
Phase 2: New feature addition
Phase 3: Marketing / Distribution
Phase 4: New feature addition
Then rolling back to Phase 1
I feel this will allow priorities to not get too confused/overlapped while the game has a clear and continuous development with a good balance between IOU's needs.
Anyhow, after tomorrow's patch i'll be gearing up for Phase 2. I'm not setting anything in stone, but i'm intending on focusing on one of the most difficult planned features for this release, and that will be the Challenge System
The challenge system will introduce a series of new challenges against a theme of enemies. This will allow expansion of the game, and an alternate gameplay from the World/Zone grind.
4 Modes:
Aiming for:
Initial Release: February 16th
Full Featured: February 25th
Priorities will be re-assessed after this release, but i'm looking at working out a systematic approach to the game to ensure features, publicity/marketing, and improvements on the existing product. With every project I have ever worked on, I have always experimented with new ideas and systems and learn from the results.
I'll be attempting a development system stated below:
Phase 1: Focused Clean-up / Minifixes
Phase 2: New feature addition
Phase 3: Marketing / Distribution
Phase 4: New feature addition
Then rolling back to Phase 1
I feel this will allow priorities to not get too confused/overlapped while the game has a clear and continuous development with a good balance between IOU's needs.
Anyhow, after tomorrow's patch i'll be gearing up for Phase 2. I'm not setting anything in stone, but i'm intending on focusing on one of the most difficult planned features for this release, and that will be the Challenge System
The challenge system will introduce a series of new challenges against a theme of enemies. This will allow expansion of the game, and an alternate gameplay from the World/Zone grind.
4 Modes:
- Solo
- Duo
- Group [5 or 6 players]
- Army [20 or 40 players]
- Bronze
- Silver
- Gold
- Platinum
- Challenge Point Currency for Challenge upgrades (similar to Ascension)
- Each challenge completed will give you a valuable one-time reward
- Each completed challenge mode in each difficult will earn you Adventure Score....time to have unique scores based on your awesomeness.
Aiming for:
Initial Release: February 16th
Full Featured: February 25th