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Dev Diary 2 :: 2014 :: Nov 24 - 30
#4
First pre-alpha client released to a couple testers.

-Fixed zones showing unlocks early
-Fixed progress counter not displaying correctly
-XP is now visible in upgrade shop when purchasing upgrades
-Fixed issue with creatures not spawning if killed by Splat ability
-Pets image display now correctly changes upon pet evolution without having to relog
-Fixed the number parser. 10000 = 10,000
-Trophy toplist now correctly updates
-Clock should update correctly after midnight now.
-Added upgrade category for Trophies
-Added new currency & icon for Ascension

Some great feedback has helped me understand the strengths and weaknesses of the game.

Tomorrow i've scheduled a meeting with the UI Artist and we are going through a bunch of the interface of the game where we will figure out, as quickly as possible, ways that the interface can be improved before release. I'll be extending those sessions after release to clean things up but this game is costing a hefty investment out of pocket to get going.
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Dev Diary 2 :: 2014 :: Nov 24 - 30 - Ray - 11-23-2014, 11:51 PM
RE: Dev Diary 2 :: 2014 :: Nov 24 - 30 - Ray - 11-30-2014, 11:44 PM

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