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Suggestion [Random Card Packs]
#8
(10-16-2015, 04:32 AM)AffinityX Wrote:
(10-03-2015, 10:56 AM)Aaron Storm Wrote: I'd be tempted to suggest leaving the percentages around that but then making it so that the card choice was also random. Basically you then can't pick a boss for your cards which is a lot of the value for mid game. This would make it more useful for newer players since you get way more and they will almost all be cards you need. It would also be useful for late game players that have already received boss cards from packs.

In that case I'd also change the low pack so that it doesn't pull anything bigger than large packs and reduce the price even further. If it was around 250 diamonds but averaged at least a small pack just with all random choices that would make that the choice for new players. Then the high pack would include the larger packs and be the choice for late game players that just want to boost their cards and don't care which cards they get.

I like the idea of adding tiers to rewards as well. Does make sense to target it a bit closer to the diamond value of the pack.  However, I don't know about making the card choice random, that would involve a lot more work than merely a random reward of any pack.   A large reason for my suggestion was the ease of implementation.

It's already implemented in the second and third choice of cards you get from each pack, you only get to pick the first one. The majority of work to make the first choice random would be to just delete the code to pick and then copy the random code.

The only reason I'd suggest it is that it would let you drop the price of the random packs further since being able to pick a boss card has at least some value. Probably only around 25% though since you would still have a random chance of pulling a boss card.
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Suggestion [Random Card Packs] - AffinityX - 10-03-2015, 12:39 AM
RE: Suggestion [Random Card Packs] - Aaron Storm - 10-16-2015, 09:53 AM

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