Posts: 1,009
Threads: 171
Joined: Jan 1970
Reputation:
104
Points: 995
As usual, getting ahead of myself on feature development...I slightly missed the deadline for St Patricks Day. To make up for it i'll be releasing a st patricks lucky charms code for all after the patch sometime. I think after this patch, i'll be slowing feature development to ensure an Easter Event is prepared for the game prior to any other commitments.
This patch will bring the level cap, challenge point milestone bonuses, and a few other cap increases along with rested time fixes.
Posts: 1,009
Threads: 171
Joined: Jan 1970
Reputation:
104
Points: 995
After this last patch, just gathering information on current issues and setting up an action plan for the next patch.
I'll be working out the Easter Event soon enough - with the intention of making it more than a 'rate boost'!
Posts: 1,009
Threads: 171
Joined: Jan 1970
Reputation:
104
Points: 995
A quick emergency server patch today in hopes to resolve a lingering issue
Posts: 1,009
Threads: 171
Joined: Jan 1970
Reputation:
104
Points: 995
Slowly getting the new event system out in preparations of the Easter Event.
Without going into much detail, one aspect you can expect is similar to the challenge point milestone system, but with EP (Event Points)....yet another currency.
EP will probably only be possible to get during special events, however, i'll slowly be working to ensure there is 1 event per month after the roadmap is completed. Major holidays will all likely get their event before then, but by next year, every single month should have an event week.
I'll also be including a limited event pack in the shop since i've had several people bugging about additional packs.
Posts: 1,009
Threads: 171
Joined: Jan 1970
Reputation:
104
Points: 995
The event is coming along, as are some great new damage boosting balance changes/additions.
I have some great updates planned after this as well, and i'm hoping by May that guild features will finally be able to become the primary focus.
Posts: 1,009
Threads: 171
Joined: Jan 1970
Reputation:
104
Points: 995
Worked out more fixes to the instance conflict system. Caught a couple of stragglers and exploit fixes. Some users have been incredible in reporting some nasty bugs and not taking advantage of them - thank you for that!
As for the Easter Patch, it seems there's a little bit of excitement for this update. I don't want to get any major hopes up since once the event portion is complete, there's no much else 'extra' to do. So to add an extra little treat, i've finally included (drum roll...)
Challenge Password & Minimum Level settings
This patch might go live before Sunday...we shall see!
Posts: 1,009
Threads: 171
Joined: Jan 1970
Reputation:
104
Points: 995
Alright! After some chaos after the huge update it's finally settling down...thank you for your patience on that.
So, what's next?!
1. I'd like to look at a standalone client. The ability to just play from your desktop (non-facebook users)
2. Final Planet & New Game Mode
3. A new challenge or two
Regarding number 2 - there will likely not be a 3rd ascension to access the final planet. Instead, after completing the final planet, a new difficulty mode will be available.
Posts: 1,009
Threads: 171
Joined: Jan 1970
Reputation:
104
Points: 995
Working on the final planet currently (More creatures than any other planet, by far)....I expect the next big update will be between April 10-14th. While that may seem like a ways away, it will also be introducing the final planet in the game, and probably the end-game mode that brings infinite replay value.