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02-22-2015, 09:57 AM
(This post was last modified: 02-22-2015, 10:11 AM by LossLeader.)
Have to say, I'm not very happy with the need for Clix in order to click the damage window. It feels very much like I'm being punished for playing the game.
ETA: Love the new challenges, though. Thanks for all the great work.
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Don't take this as negative feedback, more as constructive criticism.
The clix system did not do much to prevent auto clickers from getting ahead, lets say you have player 1 who has an auto clicker, he auto clicks until clix reach 0, and continues to click as they rejuvenate. Ultimately he is still getting 100% of available opportunity of progression without physically being present.
Player 2 who has no auto clicker and plays legit. He clicks and clicks and clicks, but no matter how much he does, if he EVER lets clix reach max capacity he is losing progress still, compared to player 1.
Auto clickers have to have a choke point for this to be successful, if you have legit players who normally put more then the max amount of manual clicks in the game, now they are more restricted, it limits the actual work they put into it so they are in turn suffering BECAUSE of people who obtain auto clickers. The ultimate goal should be to not affect legitimate players but to only affect people with auto clickers.
As far as the system currently is, auto clickers still have the ability to progress faster and more efficiently than manual clickers, because not all players will continuously keep the clix count down, but auto clickers will.
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Auto clickers only have that ability if actives allow the clix to reach the capacity and let it sit there without using it...otherwise strategically using clix will hold more value than randomly passively using them on mobs they normally wouldn't even need them for in the first place.
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It is not good to ban people for simple things, even tho they are taking advantage of a program to play for them, they are potential revenue for a game to help its funding and progress, and I am not even entirely true this is against the rules. There should be countermeasures in place that will simply disrupt people with auto clickers. Correct me if I'm wrong, but I only know of two ways people can 'cheat' on a game like this. One is an auto-clicker, which basically presses a mouse button for you repeatedly, and a Macro which records mouse and keyboard movements so you can make a recording of what you did. There is i'm sure more technical ways to cheat by programs that are infused with the game itself but that is highly unlikely for this situation.
We just should take a few safeguards to cut off possibility of mindless repetition. It doesn't have to be extremely thorough.
Prompt messages that appear on your screen in slightly different locations, asking if you are active, or simple to answer questions with multiple choice or 'type to answer' questions.
Failure to answer the question correctly or in a timely manner disables your auto attack.
30 seconds to answer the question, if the question is not answered but the user continued to click for that 30 seconds, manual and auto attack are disabled until you stop manual clicking for 30 seconds; then both can be reactivated.
A red box can appear where your mouse cursor is located, if you continue to click it reduces your gains from current enemies by 1% per attack.
An enemy that is healed by 500% amount of manual attack damage with no kill timer; random spawn like treasure mobs. If you do not stop attacking, it will not die.
There are some ideas that could be incorporated with the clix system, I hope it helps!