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It a good idea but it will never encourage actually investing to click upgrade as long as auto damage is the prefer choice in scaling due to fact you can't farm with your click damage. It would just be a test to see if your auto dmg upgrade has reach a new milestone or not.
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(09-27-2015, 06:30 AM)DorutheDragon Wrote: It a good idea but it will never encourage actually investing to click upgrade as long as auto damage is the prefer choice in scaling due to fact you can't farm with your click damage. It would just be a test to see if your auto dmg upgrade has reach a new milestone or not.
Well that would be up to the individual. I suspect that something like this could most likely end up becoming a contest to see who is the strongest on server. Or in guild.
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Add this:
1. You can't access duo before completing solo.
2. You can't access grouped before completing duo.
Then I can start considering heroic mode serious.
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(09-27-2015, 02:42 PM)Brouwer Wrote: Add this:
1. You can't access duo before completing solo.
2. You can't access grouped before completing duo.
Then I can start considering heroic mode serious.
What i suggest is solo only. Group and duo should be something that runs with normal challenge mode. To avoid a flood of carry requests resulting from it.
Guilds could get acces to a group version of it maybe at a later point but other than that I think a eternally scaling challenge should not involve the chance of being carried. Would make people frustrated
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It's not a bad idea, my only suggestion would be to not offer a lot of premium currency with it. I love getting more diamonds and AP, but I could see a potential issue with a series of infinite challenges that offer premium currency. Instead I'd offer totally different rewards. For instance gold, crystals, wood, and stone.
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(09-28-2015, 01:27 PM)Aaron Storm Wrote: It's not a bad idea, my only suggestion would be to not offer a lot of premium currency with it. I love getting more diamonds and AP, but I could see a potential issue with a series of infinite challenges that offer premium currency. Instead I'd offer totally different rewards. For instance gold, crystals, wood, and stone.
I agree maybe add a small ap reward every 10 lvls or something or maybe even a 1 time card drop? Something thats fine to get but you can live without definately
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