Fire Clan IOU Multicalc - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: General (https://iourpg.com/forum/forumdisplay.php?fid=5) +--- Forum: Guides (https://iourpg.com/forum/forumdisplay.php?fid=7) +--- Thread: Fire Clan IOU Multicalc (/showthread.php?tid=2233) |
RE: Gameinsky's modified IOU Multicalc - jiecut - 08-24-2016 AL16 fix. =if(AL15="NO AP",sum(NY4:NZ6),sum(NX4:NX6)) Critical Damage doesn't do anything because crit chance is 0%. RE: Gameinsky's modified IOU Multicalc - IndigoFerret - 08-24-2016 (08-24-2016, 03:23 PM)JourneyOver Wrote: Going to Mark down what needs to be looked at for Pet sheet that I've noticed at least.I'll work on your issues tomorrow morning. In regards to Critical Hits, Critical Chance has a starting value of 0% and Critical Chance has a starting value of 20%. If you haven't increased Critical Chance past 0%, then there will be no increase to DPS by increasing Critical Damage. Thus, cell N9 shows zero benefit for increasing that node since Critical Chance is still zero, while E7 shows a very small benefit for increasing that node. RE: Gameinsky's modified IOU Multicalc - purretao - 08-24-2016 Great work ! Little suggestion: in the Challenge tab, you could add the theoritical CP you'd have if you completed all the "doable" challenges. That way you could know if it's worth it to take time to push them to reach the next milestone or not ^^ RE: Gameinsky's modified IOU Multicalc - GameInSky - 08-25-2016 That's a good idea, I'll do that tomorrow I think RE: Gameinsky's modified IOU Multicalc - JourneyOver - 08-25-2016 (08-24-2016, 04:17 PM)jiecut Wrote: AL16 fix.While that does fix up the issue of AL16, until AL17 and AL18 are corrected as well calculations won't be working for the promotion days which is what AL16 is going into. (08-24-2016, 04:31 PM)IndigoFerret Wrote:(08-24-2016, 03:23 PM)JourneyOver Wrote: Going to Mark down what needs to be looked at for Pet sheet that I've noticed at least.I'll work on your issues tomorrow morning. In regards to Critical Hits, Critical Chance has a starting value of 0% and Critical Chance has a starting value of 20%. If you haven't increased Critical Chance past 0%, then there will be no increase to DPS by increasing Critical Damage. Thus, cell N9 shows zero benefit for increasing that node since Critical Chance is still zero, while E7 shows a very small benefit for increasing that node. Alright cool and got it, understand now. dunno why I thought critical chance had a starting value above 0% even when going into summary and it showing blatantly that it was at 0% at the time >.< RE: Gameinsky's modified IOU Multicalc - k3rb3r05 - 08-26-2016 Great work on pet sheet... a minor edit though: HJ39:ID39 have to be re-numbered, because cells contain dups and instead of going up to CriC21, they go up to CriC10. Also, in Ascension & challenge sheet, could you make the following changes? (also minor) C52: =if(C12="Yes",8,0) C59: =1*((C19*(C19+1)/2)) C60: =1*((C20*(C20+1)/2)) In Challenge Data sheet, is there any way to mark finished challenges as done, or apply conditional formating on them, based on "Ascension & challenge"!F26:N26 ? (edit: when there is code in it (not "ok" or "done") like s3d) RE: Gameinsky's modified IOU Multicalc - jiecut - 08-26-2016 (08-26-2016, 10:12 AM)k3rb3r05 Wrote: Also, in Ascension & challenge sheet, could you make the following changes? (also minor) Those are zero because it assumes you respec to do training or woodcutting. And if you don't respect and just leave it on, it's not that big of a problem. RE: Gameinsky's modified IOU Multicalc - IndigoFerret - 08-27-2016 (08-26-2016, 10:12 AM)k3rb3r05 Wrote: Great work on pet sheet... a minor edit though: HJ39:ID39 have to be re-numbered, because cells contain dups and instead of going up to CriC21, they go up to CriC10. Thanks. I fixed those Critical Chance cells. (08-26-2016, 10:43 AM)jiecut Wrote:(08-26-2016, 10:12 AM)k3rb3r05 Wrote: Also, in Ascension & challenge sheet, could you make the following changes? (also minor) It's not much of a problem, however, at the higher levels, you do end up slowing activating all of these permanently. I think it is worth making the minor change to allow these to be turned on and calculate properly into Ascension Pts Remaining in cells C25 and D25. RE: Gameinsky's modified IOU Multicalc - jiecut - 08-27-2016 Yeah, I leave them on too. But it means for new players, they're going to get a big negative on ascension points remaining. The point of the wood ascension point upgrades cell is to make the wood calculations. Woodcutting is 30 points. My idea is just that I don't really find the ascension points remaining thing to be a big problem for players that don't respec for wood. But it can be quite significant for newer players. Also if you see the note on the cell, you just need to aim for 38 in ascension points remaining. RE: Gameinsky's modified IOU Multicalc - GameInSky - 08-27-2016 I could make an option to turn it into "No, Respec or Yes", I'll have to look deeper into the sheet for that. |