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		<title><![CDATA[Idle Online Universe RPG - Patch Notes]]></title>
		<link>https://iourpg.com/forum/</link>
		<description><![CDATA[Idle Online Universe RPG - https://iourpg.com/forum]]></description>
		<pubDate>Tue, 05 May 2026 14:29:03 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[v0.99.14 - June 11, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2599</link>
			<pubDate>Mon, 18 Jun 2018 02:26:02 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2599</guid>
			<description><![CDATA[<span style="color: #000000;"><span style="font-size: small;">v0.99.14 - June 11, 2018</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">-ADD: Invasion event level repeats will now just instantly reward the unit points instead of forcing you to repeat already completed levels</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">-FIX: Tickets on non-iourpg.com users should be working again</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">-FIX: Tickets should now show 'treated' properly when closed.</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">-VISUAL: Rat Challenge art revamped</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">-VISUAL: Fruitarian Challenge art revamped</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;"><span style="font-size: small;">v0.99.14 - June 11, 2018</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">-ADD: Invasion event level repeats will now just instantly reward the unit points instead of forcing you to repeat already completed levels</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">-FIX: Tickets on non-iourpg.com users should be working again</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">-FIX: Tickets should now show 'treated' properly when closed.</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">-VISUAL: Rat Challenge art revamped</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">-VISUAL: Fruitarian Challenge art revamped</span></span>]]></content:encoded>
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			<title><![CDATA[v0.99.13 - June 9, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2598</link>
			<pubDate>Mon, 18 Jun 2018 02:25:42 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2598</guid>
			<description><![CDATA[<span style="color: #000000;"><span style="font-size: small;">v0.99.13 - June 9, 2018</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">This client should fix the suppoort ticket issue as we have migrated this system over to host through lambda instead of on a dedicated machine</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">non-iou users tickets will still not load for now...We'll resolve this tomorrow</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;"><span style="font-size: small;">v0.99.13 - June 9, 2018</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">This client should fix the suppoort ticket issue as we have migrated this system over to host through lambda instead of on a dedicated machine</span></span><br />
<span style="color: #000000;"><span style="font-size: small;">non-iou users tickets will still not load for now...We'll resolve this tomorrow</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.99.12 - June 8, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2597</link>
			<pubDate>Mon, 18 Jun 2018 02:25:16 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2597</guid>
			<description><![CDATA[v0.99.12 - June 8, 2018<br />
Invasion Event, several backup fixes/optimizations<br />
-FIX: Several Pet Arena bug fixees<br />
-BALANCE: Pet Arena Max HP reduced by 20%<br />
-BALANCE: Pet Arena Healing buff reduced by 20% (Because of reduced HP this makes healing even, and no-ap arena easier)<br />
-BALANCE: Pet Arena opponent cap set to 200<br />
<br />
We'll be moving forward with Pet Rune development, Mailbox, Notification system, 2nd Layer Orbs ahead starting next week as well.<br />
The order of the feature's released will entirely depend on their integration, testing, and stability through the month.]]></description>
			<content:encoded><![CDATA[v0.99.12 - June 8, 2018<br />
Invasion Event, several backup fixes/optimizations<br />
-FIX: Several Pet Arena bug fixees<br />
-BALANCE: Pet Arena Max HP reduced by 20%<br />
-BALANCE: Pet Arena Healing buff reduced by 20% (Because of reduced HP this makes healing even, and no-ap arena easier)<br />
-BALANCE: Pet Arena opponent cap set to 200<br />
<br />
We'll be moving forward with Pet Rune development, Mailbox, Notification system, 2nd Layer Orbs ahead starting next week as well.<br />
The order of the feature's released will entirely depend on their integration, testing, and stability through the month.]]></content:encoded>
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		<item>
			<title><![CDATA[v0.99.11 - June 5, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2593</link>
			<pubDate>Wed, 06 Jun 2018 01:18:35 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2593</guid>
			<description><![CDATA[New Optional Client Update<br />
 -FIX: Resolved the text issue on pet arena heals]]></description>
			<content:encoded><![CDATA[New Optional Client Update<br />
 -FIX: Resolved the text issue on pet arena heals]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.99.10 - June 4, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2592</link>
			<pubDate>Wed, 06 Jun 2018 01:17:00 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2592</guid>
			<description><![CDATA[Backend Database &amp; Software upgraded<br />
 -ADD: New Power,Richness,Greedy Claim system for Pet Arena <br />
 -ADD: Separate Pet Arena modes for Ability vs NoAbility <br />
 -ADD: Pet Arena Cap increased to 150 (from 100). Will be further increased soon after review <br />
 -ADD: New Arena (No AP) Trophy <br />
 -ADD: New Pet Arena Food reward increments at 50, 100, 150, 200, 250, 300, etc <br />
 -ADD: Pet Arena 'Auto Heal' toggle mode <br />
 -ADD: Pet Pack Revamp - Scales based on pet tiers. Limit to 1 per day <br />
 -ADD: Retroactive Lab Resets : Up to 1 full reset <br />
 -ADD: Closing Pet Arena will now instantly forfeit and return any invested AP<br />
 -FIX: '/cmd time' should now show appropriate eastern time<br />
 -FIX: Pet attacks no longer count towards High Auto DMG Trophy<br />
 -FIX: Resolved an issue with the guaranteed card drop system<br />
 -FIX: Corrected mispell of "whisle" in confirmations<br />
 -FIX: Corrected mispell of expedition bonus mouse-over tip<br />
 -BALANCE: 20 hours of retroactive allowance on pet training (from 10 hours)<br />
 -BALANCE: Daily resets no longer affect pet arena progress<br />
 -BALANCE: Reduced AP cost on daily pet arena rewards<br />
 -BALANCE: Pet Point rewards have been rebalanced and increased<br />
 -BALANCE: You can now heal up to 250 times instead of infinitely<br />
 -BALANCE: Legendary: Pet Dmg and Pet Arena DMG caps were incorrectly swapped. This has been resolved in this patch.<br />
 -VISUAL: 'Have' cards is now comma separated]]></description>
			<content:encoded><![CDATA[Backend Database &amp; Software upgraded<br />
 -ADD: New Power,Richness,Greedy Claim system for Pet Arena <br />
 -ADD: Separate Pet Arena modes for Ability vs NoAbility <br />
 -ADD: Pet Arena Cap increased to 150 (from 100). Will be further increased soon after review <br />
 -ADD: New Arena (No AP) Trophy <br />
 -ADD: New Pet Arena Food reward increments at 50, 100, 150, 200, 250, 300, etc <br />
 -ADD: Pet Arena 'Auto Heal' toggle mode <br />
 -ADD: Pet Pack Revamp - Scales based on pet tiers. Limit to 1 per day <br />
 -ADD: Retroactive Lab Resets : Up to 1 full reset <br />
 -ADD: Closing Pet Arena will now instantly forfeit and return any invested AP<br />
 -FIX: '/cmd time' should now show appropriate eastern time<br />
 -FIX: Pet attacks no longer count towards High Auto DMG Trophy<br />
 -FIX: Resolved an issue with the guaranteed card drop system<br />
 -FIX: Corrected mispell of "whisle" in confirmations<br />
 -FIX: Corrected mispell of expedition bonus mouse-over tip<br />
 -BALANCE: 20 hours of retroactive allowance on pet training (from 10 hours)<br />
 -BALANCE: Daily resets no longer affect pet arena progress<br />
 -BALANCE: Reduced AP cost on daily pet arena rewards<br />
 -BALANCE: Pet Point rewards have been rebalanced and increased<br />
 -BALANCE: You can now heal up to 250 times instead of infinitely<br />
 -BALANCE: Legendary: Pet Dmg and Pet Arena DMG caps were incorrectly swapped. This has been resolved in this patch.<br />
 -VISUAL: 'Have' cards is now comma separated]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.99.01 - May 17, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2591</link>
			<pubDate>Wed, 06 Jun 2018 01:15:36 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2591</guid>
			<description><![CDATA[Some cleanups from yesterdays major patch.<br />
 -FIX: Guild promotions should work again, UI issues within the lab should be rectified, skin unlocks should operate properly for incubus &amp; Rainbow Unicorn, and pet Arena Damage should be cleaned up.]]></description>
			<content:encoded><![CDATA[Some cleanups from yesterdays major patch.<br />
 -FIX: Guild promotions should work again, UI issues within the lab should be rectified, skin unlocks should operate properly for incubus &amp; Rainbow Unicorn, and pet Arena Damage should be cleaned up.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.99.00 - May 16, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2583</link>
			<pubDate>Wed, 16 May 2018 20:34:40 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2583</guid>
			<description><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">v0.99.00 - May 16, 2018</span></span><br />
Major patch! <br />
Next up is the Pet Arena Expansion, then Pet Rune Crafting.<br />
<br />
 -ADD: 'Guild Level Bonus' for 200+ guild level passives, which will increase the base Guild Level Bonus on all buildings<br />
 -ADD: Max Guild Level increased to 1000 (from 200)<br />
 -ADD: 5 New Pet Tiers (16-20)<br />
 -ADD: Lab Upgrades can now be downgraded once every 12 hrs<br />
 -ADD: New legendary pet damage upgrade<br />
 -ADD: New Lab Upgrade: Card Rate<br />
 -ADD: New Pet Training Orb<br />
 -ADD: You can now force start a group challenge if you are 100+ levels above the challenge creator<br />
 -ADD: You can now force start a group challenge if there are 4 or more people within the challenge queue<br />
 -ADD: Skin Unlock : Incubus : Reach level 666+ (retroactive)<br />
 -ADD: Skin Unlock : Crazy Glazy : Complete a Galactic Snackbar challenge (retroactive)<br />
 -ADD: Skin Unlock : Abyss Terror : Catch a rarity 32+ fish (non-retro)<br />
 -ADD: Skin Unlock : Octoclaws : Catch a rarity 50+ fish<br />
 -ADD: Skin Unlock : Rainbown Unicorn : Private Message 'Erebs' the message 'unicorn' when he's online<br />
 -ADD: You can now feed your pet 1000 food at a time<br />
 -FIX: Resolved some issues with offline gains<br />
 -FIX: Cleaned up an issue that would sometimes break rooms after bingo started<br />
 -FIX: Cleaned up an issue where gold was showing decimal points<br />
 -BALANCE: New expeditions now have their expedition point reward rounded up to give early bonuses towards expedition points an actual immediate hike<br />
 -BALANCE: Auto DMG Lab Upgrade increased to 2% per level (from 1%)<br />
 -BALANCE: Click DMG Lab Upgrade increased to 3% per level (from 1.5%)  -BALANCE: Ascension Pt Lab Upgrade increased to 10 per level (from 5)<br />
 -BALANCE: Ascension Pt Lab Upgrade increased to 10 per level (from 5)<br />
 -BALANCE: Pet DNA Splicing has been refunded, and revamped to now affect Pet Training <br />
 -BALANCE: Legendary Auto DMG increased to 2% per lv (from 1%)<br />
 -BALANCE: Legendary Auto DMG cap increased to 100 (from 50)<br />
 -BALANCE: Ascension Auto DMG increased to 4% per level (from 3%)<br />
 -BALANCE: Pet damage has been completely revamped, and will now have individual damage that runs parallel to auto damage<br />
 -BALANCE: Pet Dmg Ascension Cap increased to 50 (from 5)<br />
 -BALANCE: Pet Dmg Ascension increased to 2% per level (from 1%)<br />
 -BALANCE: Pet Dmg Ascension cost tripled<br />
 -BALANCE: 10% Idle bonus now affects pet damage<br />
 -VISUAL: Added hover tip on pet arena damage to show minor breakdown of damage (May need testing/help in resolving discrepancies)<br />
 -VISUAL: First 3 pet tier skins revamped<br />
 -VISUAL: New click attack animation (Disabled on low quality)<br />
 -VISUAL: New splat animation (Disabled on low quality)<br />
<br />
<span style="font-style: italic;">We are aware of Skin Unlock bugs, UI bugs within the lab, guild promotion issues and Pet Arena Damage issues. We'll be clearing these up between this evening/tomorrow morning in an additional maintenance. Please be patient with the issues until we have collected &amp; reviewed all the reports for a one-off maintenance.</span>]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">v0.99.00 - May 16, 2018</span></span><br />
Major patch! <br />
Next up is the Pet Arena Expansion, then Pet Rune Crafting.<br />
<br />
 -ADD: 'Guild Level Bonus' for 200+ guild level passives, which will increase the base Guild Level Bonus on all buildings<br />
 -ADD: Max Guild Level increased to 1000 (from 200)<br />
 -ADD: 5 New Pet Tiers (16-20)<br />
 -ADD: Lab Upgrades can now be downgraded once every 12 hrs<br />
 -ADD: New legendary pet damage upgrade<br />
 -ADD: New Lab Upgrade: Card Rate<br />
 -ADD: New Pet Training Orb<br />
 -ADD: You can now force start a group challenge if you are 100+ levels above the challenge creator<br />
 -ADD: You can now force start a group challenge if there are 4 or more people within the challenge queue<br />
 -ADD: Skin Unlock : Incubus : Reach level 666+ (retroactive)<br />
 -ADD: Skin Unlock : Crazy Glazy : Complete a Galactic Snackbar challenge (retroactive)<br />
 -ADD: Skin Unlock : Abyss Terror : Catch a rarity 32+ fish (non-retro)<br />
 -ADD: Skin Unlock : Octoclaws : Catch a rarity 50+ fish<br />
 -ADD: Skin Unlock : Rainbown Unicorn : Private Message 'Erebs' the message 'unicorn' when he's online<br />
 -ADD: You can now feed your pet 1000 food at a time<br />
 -FIX: Resolved some issues with offline gains<br />
 -FIX: Cleaned up an issue that would sometimes break rooms after bingo started<br />
 -FIX: Cleaned up an issue where gold was showing decimal points<br />
 -BALANCE: New expeditions now have their expedition point reward rounded up to give early bonuses towards expedition points an actual immediate hike<br />
 -BALANCE: Auto DMG Lab Upgrade increased to 2% per level (from 1%)<br />
 -BALANCE: Click DMG Lab Upgrade increased to 3% per level (from 1.5%)  -BALANCE: Ascension Pt Lab Upgrade increased to 10 per level (from 5)<br />
 -BALANCE: Ascension Pt Lab Upgrade increased to 10 per level (from 5)<br />
 -BALANCE: Pet DNA Splicing has been refunded, and revamped to now affect Pet Training <br />
 -BALANCE: Legendary Auto DMG increased to 2% per lv (from 1%)<br />
 -BALANCE: Legendary Auto DMG cap increased to 100 (from 50)<br />
 -BALANCE: Ascension Auto DMG increased to 4% per level (from 3%)<br />
 -BALANCE: Pet damage has been completely revamped, and will now have individual damage that runs parallel to auto damage<br />
 -BALANCE: Pet Dmg Ascension Cap increased to 50 (from 5)<br />
 -BALANCE: Pet Dmg Ascension increased to 2% per level (from 1%)<br />
 -BALANCE: Pet Dmg Ascension cost tripled<br />
 -BALANCE: 10% Idle bonus now affects pet damage<br />
 -VISUAL: Added hover tip on pet arena damage to show minor breakdown of damage (May need testing/help in resolving discrepancies)<br />
 -VISUAL: First 3 pet tier skins revamped<br />
 -VISUAL: New click attack animation (Disabled on low quality)<br />
 -VISUAL: New splat animation (Disabled on low quality)<br />
<br />
<span style="font-style: italic;">We are aware of Skin Unlock bugs, UI bugs within the lab, guild promotion issues and Pet Arena Damage issues. We'll be clearing these up between this evening/tomorrow morning in an additional maintenance. Please be patient with the issues until we have collected &amp; reviewed all the reports for a one-off maintenance.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.98.80 - April 23, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2573</link>
			<pubDate>Tue, 24 Apr 2018 00:18:03 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2573</guid>
			<description><![CDATA[Clean Energy Event<br />
 -ADD: Pet skin unlock for completing the Clean Energy Event<br />
 -FIX: Improved inspect and score issues. Still in the works.<br />
 -FIX: Resolved an issue with the recent carry gain formula causing players to receive no gold when being carried by someone far higher than them<br />
 -FIX: Improved upon further issues with offline card gains<br />
 -FIX: Resolved an issue where gold accumulation appeared reset in the trophy<br />
 -BALANCE: Significantly increased AP and FOOD rewards from the Clean Energy Packs<br />
 -BALANCE: After resetting in the Clean Energy Event, packs no longer become available a second time if they were already purchased<br />
 -VISUAL: Added condensed number for party card inspect]]></description>
			<content:encoded><![CDATA[Clean Energy Event<br />
 -ADD: Pet skin unlock for completing the Clean Energy Event<br />
 -FIX: Improved inspect and score issues. Still in the works.<br />
 -FIX: Resolved an issue with the recent carry gain formula causing players to receive no gold when being carried by someone far higher than them<br />
 -FIX: Improved upon further issues with offline card gains<br />
 -FIX: Resolved an issue where gold accumulation appeared reset in the trophy<br />
 -BALANCE: Significantly increased AP and FOOD rewards from the Clean Energy Packs<br />
 -BALANCE: After resetting in the Clean Energy Event, packs no longer become available a second time if they were already purchased<br />
 -VISUAL: Added condensed number for party card inspect]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.98.75 - April 20, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2569</link>
			<pubDate>Sat, 21 Apr 2018 03:56:51 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2569</guid>
			<description><![CDATA[A lot of other work is going into the backend services that are not included in the patch notes. I'll try to get a dev-blog going soon. <br />
Clean Energy Event release coming early next week.<br />
<br />
 -ADD: Pet arena window has been completely revamped. Experience 5 new backgrounds, and 25 revamped enemies. This is a change in preparations for the upcoming new Pet Tiers  and Pet Arena system changes.<br />
 -ADD: Options in settings for 'Sacrificial Confirmations'<br />
 -ADD: Server-side time syncronization improvements : This should assist with bingo processing desyncs<br />
 -FIX: Resolved odd behavior when using boosts in the Pet Arena<br />
 -FIX: Resolved an issue where you couldn't invest large amounts into the well without breaking it into several smaller investments<br />
 -FIX: Resolved an issue with being unable to unlock higher forest areas if you had a massive amount of gold on hand<br />
 -FIX: After leaving then joining a guild, the new bonuses should apply without needing to relog or join a challenge<br />
 -FIX: Resolved an issue where new players were being credited a small amount of gold logs upon entry to the game<br />
 -FIX: Party-Matchmaking should be sorted &amp; improved better. Continued attention to this will be done.<br />
 -FIX: World Select for AT-0 players (EASY MODE) should be fixed to where planets show as unlocked before they actually were<br />
 -BALANCE: Offline XP, Gold and Card gains should be significantly improved. Let us know!<br />
 -BALANCE: Carry threshold is now dynamic/further reduced if the difference in party members is beyond 500 levels. This will be further balanced over time.<br />
 -BALANCE: Trophy scores are now based on total trophy levels x 10. This should assist in improving the issues for other score systems<br />
 -VISUAL: Legendary category will no longer be visible during level-up ability upgrade pop-ups<br />
 -VISUAL: Team inspect window improved<br />
 -VISUAL: Initial tutorial character replaced with a new IOU Fox character. More tutorial improvements to come.<br />
 -VISUAL: Improved the player inspect window. (Guild inspect still in the works)]]></description>
			<content:encoded><![CDATA[A lot of other work is going into the backend services that are not included in the patch notes. I'll try to get a dev-blog going soon. <br />
Clean Energy Event release coming early next week.<br />
<br />
 -ADD: Pet arena window has been completely revamped. Experience 5 new backgrounds, and 25 revamped enemies. This is a change in preparations for the upcoming new Pet Tiers  and Pet Arena system changes.<br />
 -ADD: Options in settings for 'Sacrificial Confirmations'<br />
 -ADD: Server-side time syncronization improvements : This should assist with bingo processing desyncs<br />
 -FIX: Resolved odd behavior when using boosts in the Pet Arena<br />
 -FIX: Resolved an issue where you couldn't invest large amounts into the well without breaking it into several smaller investments<br />
 -FIX: Resolved an issue with being unable to unlock higher forest areas if you had a massive amount of gold on hand<br />
 -FIX: After leaving then joining a guild, the new bonuses should apply without needing to relog or join a challenge<br />
 -FIX: Resolved an issue where new players were being credited a small amount of gold logs upon entry to the game<br />
 -FIX: Party-Matchmaking should be sorted &amp; improved better. Continued attention to this will be done.<br />
 -FIX: World Select for AT-0 players (EASY MODE) should be fixed to where planets show as unlocked before they actually were<br />
 -BALANCE: Offline XP, Gold and Card gains should be significantly improved. Let us know!<br />
 -BALANCE: Carry threshold is now dynamic/further reduced if the difference in party members is beyond 500 levels. This will be further balanced over time.<br />
 -BALANCE: Trophy scores are now based on total trophy levels x 10. This should assist in improving the issues for other score systems<br />
 -VISUAL: Legendary category will no longer be visible during level-up ability upgrade pop-ups<br />
 -VISUAL: Team inspect window improved<br />
 -VISUAL: Initial tutorial character replaced with a new IOU Fox character. More tutorial improvements to come.<br />
 -VISUAL: Improved the player inspect window. (Guild inspect still in the works)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.98.40 – March 16, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2563</link>
			<pubDate>Wed, 11 Apr 2018 04:40:49 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2563</guid>
			<description><![CDATA[-ADD: Two new orbs added: Card DMG, and Expedition Pts<br />
-ADD: Packs can now be opened consecutively with ease<br />
-ADD: Max Inferno Tier set to 25000 (from 10,000)<br />
-ADD: New console command ‘/cmd time’ to view server time<br />
-ADD: New connection queue system for when the post-maintenance connections clog the network<br />
-FIX: Card damage should now update without requiring a relog<br />
-FIX: Guild bonuses 199 and 200 should now be in effect<br />
-VISUAL: Support for Qi numerics added<br />
-VISUAL: Support for monster HP beyond a 64-bit integer<br />
-VISUAL: Support for infinite card counts<br />
-VISUAL: Character window should represent card damage appropriately now]]></description>
			<content:encoded><![CDATA[-ADD: Two new orbs added: Card DMG, and Expedition Pts<br />
-ADD: Packs can now be opened consecutively with ease<br />
-ADD: Max Inferno Tier set to 25000 (from 10,000)<br />
-ADD: New console command ‘/cmd time’ to view server time<br />
-ADD: New connection queue system for when the post-maintenance connections clog the network<br />
-FIX: Card damage should now update without requiring a relog<br />
-FIX: Guild bonuses 199 and 200 should now be in effect<br />
-VISUAL: Support for Qi numerics added<br />
-VISUAL: Support for monster HP beyond a 64-bit integer<br />
-VISUAL: Support for infinite card counts<br />
-VISUAL: Character window should represent card damage appropriately now]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.98.55 - April 10, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2562</link>
			<pubDate>Wed, 11 Apr 2018 02:01:00 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2562</guid>
			<description><![CDATA[<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>v0.98.55 - April 10, 2018<br />
-ADD: [BETA] - New Pet Skin Shop. Unlock, buy and change your pet skin. You can do this by clicking on the Pet Icon inside the Pet Training window. You'll find the alien personality with 48+ comments.<br />
This is not a completed feature as the unlock system needs further integration.<br />
-ADD: A x10, and x100 modes have been added into the Mafia Event weapon shop<br />
 -FIX: You should no longer be able to reset legendary distribution if there is nothing to reset<br />
 -BALANCE: Guild leave penalty removed<br />
 -VISUAL: Confirmation popups are now added for Sacrifices<br />
 -VISUAL: Pet tier added in Pet Training<br />
 -VISUAL: Pet tiers visible in party hover tip. The window has also been revamped a little.</code></div></div>
<span style="font-size: medium;"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;"><span style="color: #737f8d;"><span style="font-size: small;"><br />
<span style="color: #99aab5;"><span style="font-size: xx-small;">(edited)</span></span></span></span><br />
</span></span><br />
<span style="font-size: medium;"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;"><br />
<br />
<span style="color: #737f8d;"><span style="font-size: small;">A picture is a thousand patch notes</span></span><br />
<a href="https://cdn.discordapp.com/attachments/146018496986218496/433246906609827840/unknown.png" target="_blank"><span style="color: #00b0f4;"><img src="https://media.discordapp.net/attachments/146018496986218496/433246906609827840/unknown.png?width=450&amp;height=192" width="400" height="170" border="0" alt="[Image: unknown.png?width=450&amp;height=192]" /></span></a><br />
<br />
<br />
</span></span>]]></description>
			<content:encoded><![CDATA[<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>v0.98.55 - April 10, 2018<br />
-ADD: [BETA] - New Pet Skin Shop. Unlock, buy and change your pet skin. You can do this by clicking on the Pet Icon inside the Pet Training window. You'll find the alien personality with 48+ comments.<br />
This is not a completed feature as the unlock system needs further integration.<br />
-ADD: A x10, and x100 modes have been added into the Mafia Event weapon shop<br />
 -FIX: You should no longer be able to reset legendary distribution if there is nothing to reset<br />
 -BALANCE: Guild leave penalty removed<br />
 -VISUAL: Confirmation popups are now added for Sacrifices<br />
 -VISUAL: Pet tier added in Pet Training<br />
 -VISUAL: Pet tiers visible in party hover tip. The window has also been revamped a little.</code></div></div>
<span style="font-size: medium;"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;"><span style="color: #737f8d;"><span style="font-size: small;"><br />
<span style="color: #99aab5;"><span style="font-size: xx-small;">(edited)</span></span></span></span><br />
</span></span><br />
<span style="font-size: medium;"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;"><br />
<br />
<span style="color: #737f8d;"><span style="font-size: small;">A picture is a thousand patch notes</span></span><br />
<a href="https://cdn.discordapp.com/attachments/146018496986218496/433246906609827840/unknown.png" target="_blank"><span style="color: #00b0f4;"><img src="https://media.discordapp.net/attachments/146018496986218496/433246906609827840/unknown.png?width=450&amp;height=192" width="400" height="170" border="0" alt="[Image: unknown.png?width=450&amp;height=192]" /></span></a><br />
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</span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[v0.98.50 - April 06, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2559</link>
			<pubDate>Sun, 08 Apr 2018 01:17:43 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2559</guid>
			<description><![CDATA[Mafia Event!<br />
 -FIX: Guild passives no longer stick around after leaving a guild<br />
 -FIX: Resolved an issue with challenge freezes, along with tier 15+ series scaling issues<br />
 -BALANCE: To make room for future pet expansion, everything has been scaled by x100 with pet xp.<br />
 -BALANCE: Players who have maxed pets should now be able to still train and feed their pets until the expansion<br />
 -BALANCE: Mafia event rewards revamped a bit<br />
 -VISUAL: New hover tips on feed &amp; training for pet xp crediting<br />
 -VISUAL: Expedition times should now update in real-time instead of requiring you to close &amp; re-open the window]]></description>
			<content:encoded><![CDATA[Mafia Event!<br />
 -FIX: Guild passives no longer stick around after leaving a guild<br />
 -FIX: Resolved an issue with challenge freezes, along with tier 15+ series scaling issues<br />
 -BALANCE: To make room for future pet expansion, everything has been scaled by x100 with pet xp.<br />
 -BALANCE: Players who have maxed pets should now be able to still train and feed their pets until the expansion<br />
 -BALANCE: Mafia event rewards revamped a bit<br />
 -VISUAL: New hover tips on feed &amp; training for pet xp crediting<br />
 -VISUAL: Expedition times should now update in real-time instead of requiring you to close &amp; re-open the window]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.98.20 - Feb 13, 2018]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2545</link>
			<pubDate>Wed, 14 Feb 2018 01:07:47 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2545</guid>
			<description><![CDATA[<span style="color: #657b83;"><span style="font-family: Menlo, Consolas, Monaco, monospace;">v0.98.20 - Feb 13, 2018<br />
New Years &amp; Santa event replaced with Match 3<br />
 -FIX: /export should include guild.level properly<br />
 -FIX: Bug with clicking register for bingo multiple times has been fixed<br />
 -FIX: First time purchase bonus should no longer show on any packs that have been previously purchased<br />
 -FIX: 'Aqua' should now say "Aquatic Research" when investing<br />
 -BALANCE: Diamonds, Food and Gold logs are given in mass quantity for unlocking forest zones now. Retroactively awarded as well.<br />
 -BALANCE: You can no longer enter older forest zones (Forfeit option will be removed soon so you can just view the map with an active tree)<br />
 -BALANCE: Trees 1-30 have been substantially improved for low/mid players to obtain gold logs at a better rate<br />
 -VISUAL: Confirmation window added to Woodcutting 'Forfeit' button<br />
 -VISUAL: MOTD now visible on guild map window<br />
 -VISUAL: Woodcutting button icons changed up for current &amp; next forest levels</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #657b83;"><span style="font-family: Menlo, Consolas, Monaco, monospace;">v0.98.20 - Feb 13, 2018<br />
New Years &amp; Santa event replaced with Match 3<br />
 -FIX: /export should include guild.level properly<br />
 -FIX: Bug with clicking register for bingo multiple times has been fixed<br />
 -FIX: First time purchase bonus should no longer show on any packs that have been previously purchased<br />
 -FIX: 'Aqua' should now say "Aquatic Research" when investing<br />
 -BALANCE: Diamonds, Food and Gold logs are given in mass quantity for unlocking forest zones now. Retroactively awarded as well.<br />
 -BALANCE: You can no longer enter older forest zones (Forfeit option will be removed soon so you can just view the map with an active tree)<br />
 -BALANCE: Trees 1-30 have been substantially improved for low/mid players to obtain gold logs at a better rate<br />
 -VISUAL: Confirmation window added to Woodcutting 'Forfeit' button<br />
 -VISUAL: MOTD now visible on guild map window<br />
 -VISUAL: Woodcutting button icons changed up for current &amp; next forest levels</span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[v0.97.90 - Dec 21, 2017]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2525</link>
			<pubDate>Thu, 21 Dec 2017 22:17:59 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2525</guid>
			<description><![CDATA[Santa Event Release<br />
 -FIX: Several bingo issues fixed. We've also included a crediting of Bingo Tickets based on games played successfully. We'll see how things run this weekend.<br />
 -BALANCE: EP Milestones have been changed to be every 25 points, includes a higher base rate to start, along with now including +2% every 100 EP to Dmg &amp; Gold. Along with this change is an additional 20 Ascension Points and 8 Legendary Points per 100. EP's diminishing return rate and very aging balance setup left there little reason to look forward to future event point growth.<br />
 -BALANCE: Earnable EP per event has been increased to 20, instead of 15.<br />
 -BALANCE: Recoupable EP fixed back to 90%. We were far behind with 70%]]></description>
			<content:encoded><![CDATA[Santa Event Release<br />
 -FIX: Several bingo issues fixed. We've also included a crediting of Bingo Tickets based on games played successfully. We'll see how things run this weekend.<br />
 -BALANCE: EP Milestones have been changed to be every 25 points, includes a higher base rate to start, along with now including +2% every 100 EP to Dmg &amp; Gold. Along with this change is an additional 20 Ascension Points and 8 Legendary Points per 100. EP's diminishing return rate and very aging balance setup left there little reason to look forward to future event point growth.<br />
 -BALANCE: Earnable EP per event has been increased to 20, instead of 15.<br />
 -BALANCE: Recoupable EP fixed back to 90%. We were far behind with 70%]]></content:encoded>
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		<item>
			<title><![CDATA[v0.97.75 - Dec 14, 2017]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2518</link>
			<pubDate>Fri, 15 Dec 2017 00:14:27 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2518</guid>
			<description><![CDATA[-ADD: New procedural weekly Bonus system. Each week will entail randomized bonuses after the Sunday midnight rollover.<br />
-ADD: Beta Bingo! Yes it's finally here and it's 100% f2p! It will run every 4 hours on Saturday's and Sundays. Consider it an early release that we'll work on improving down the road.<br />
-ADD: New Woodcutting Window &amp; Graphics<br />
-ADD: Woodcutting zone cap increased to 45 from 30<br />
-ADD: New woodcutting upgrade 'Weakpoint'<br />
 -FIX: Offset on guild chat 'time' should now be corrected, as in, no longer 5 hours behind<br />
 -FIX: Resolved a major issue with the client assuming additional accumulation within trophies that was not actually occurring, causing discrepancies with trophy progress on the client.<br />
 -BALANCE: Use All now uses 'all' of your Woodcutting energy instead of simply clearing one tree<br />
 -BALANCE: Woodcutting damage will now carry once over to the next tree<br />
-BALANCE: New bonus mining milestone added at 750 (instead of 500, then 1000)<br />
-BALANCE: You now earn a new currency called 'Gold Logs', which is used to upgrade Woodcutting upgrades instead of wood. These are earned along side wood, but are not affected by your 'wood' bonuses. While high levels will take a while, this will allow players to invest their wood properly into mining depths without having to sacrifice it for upgrades.<br />
 -BALANCE: Gold Logs upgrade has been refunded and removed<br />
 -BALANCE: Woodcutting Upgrades have been improved for the long-run. Many will notice a fair increase in their woodcutting upgrades from before this patch.<br />
 -BALANCE: Woodcutting zone unlock cost revamped. There will be no refunds based on old costs for this as it should not affect players drastically.<br />
 -BALANCE: Mining depth cap raised to 750 from 500<br />
 -BALANCE: New players will now start with 50 AP instead of 5<br />
 -BALANCE: New players will now start with 250 diamonds instead of 100 <br />
 -BALANCE: New players will now start with 25 pet food instead of 10<br />
 -BALANCE: The ability to purchase woodcutting upgrades or zones with AP as been removed<br />
 -VISUAL: Woodcutting Energy icon improved<br />
 -VISUAL: Added requirement to next zone in woodcutting (when applicable), along with the Upgrades button within the tree-cutting section.<br />
 -VISUAL: Added gold &amp; gold logs into the woodcutting window<br />
 -VISUAL: New guild building teasers with release timelines!<br />
<br />
<span style="font-weight: bold;">Additional Notes</span><br />
<br />
We are now pruning offline players from the matchmaking to reduce clutter for players looking for a party<br />
We have significantly improved offline gains logging, reducing server load substantially<br />
Offline gains is not working perfect for cards, as we are still working out some kinks with the issue, and haven't had as much time to. We'll look at it over the next week or so and try to make solid improvements for the next upcoming patch.]]></description>
			<content:encoded><![CDATA[-ADD: New procedural weekly Bonus system. Each week will entail randomized bonuses after the Sunday midnight rollover.<br />
-ADD: Beta Bingo! Yes it's finally here and it's 100% f2p! It will run every 4 hours on Saturday's and Sundays. Consider it an early release that we'll work on improving down the road.<br />
-ADD: New Woodcutting Window &amp; Graphics<br />
-ADD: Woodcutting zone cap increased to 45 from 30<br />
-ADD: New woodcutting upgrade 'Weakpoint'<br />
 -FIX: Offset on guild chat 'time' should now be corrected, as in, no longer 5 hours behind<br />
 -FIX: Resolved a major issue with the client assuming additional accumulation within trophies that was not actually occurring, causing discrepancies with trophy progress on the client.<br />
 -BALANCE: Use All now uses 'all' of your Woodcutting energy instead of simply clearing one tree<br />
 -BALANCE: Woodcutting damage will now carry once over to the next tree<br />
-BALANCE: New bonus mining milestone added at 750 (instead of 500, then 1000)<br />
-BALANCE: You now earn a new currency called 'Gold Logs', which is used to upgrade Woodcutting upgrades instead of wood. These are earned along side wood, but are not affected by your 'wood' bonuses. While high levels will take a while, this will allow players to invest their wood properly into mining depths without having to sacrifice it for upgrades.<br />
 -BALANCE: Gold Logs upgrade has been refunded and removed<br />
 -BALANCE: Woodcutting Upgrades have been improved for the long-run. Many will notice a fair increase in their woodcutting upgrades from before this patch.<br />
 -BALANCE: Woodcutting zone unlock cost revamped. There will be no refunds based on old costs for this as it should not affect players drastically.<br />
 -BALANCE: Mining depth cap raised to 750 from 500<br />
 -BALANCE: New players will now start with 50 AP instead of 5<br />
 -BALANCE: New players will now start with 250 diamonds instead of 100 <br />
 -BALANCE: New players will now start with 25 pet food instead of 10<br />
 -BALANCE: The ability to purchase woodcutting upgrades or zones with AP as been removed<br />
 -VISUAL: Woodcutting Energy icon improved<br />
 -VISUAL: Added requirement to next zone in woodcutting (when applicable), along with the Upgrades button within the tree-cutting section.<br />
 -VISUAL: Added gold &amp; gold logs into the woodcutting window<br />
 -VISUAL: New guild building teasers with release timelines!<br />
<br />
<span style="font-weight: bold;">Additional Notes</span><br />
<br />
We are now pruning offline players from the matchmaking to reduce clutter for players looking for a party<br />
We have significantly improved offline gains logging, reducing server load substantially<br />
Offline gains is not working perfect for cards, as we are still working out some kinks with the issue, and haven't had as much time to. We'll look at it over the next week or so and try to make solid improvements for the next upcoming patch.]]></content:encoded>
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			<title><![CDATA[v0.97.50 - Nov 28, 2017]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2505</link>
			<pubDate>Tue, 28 Nov 2017 17:28:29 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2505</guid>
			<description><![CDATA[<span style="color: #657b83;"><span style="font-family: Menlo, Consolas, Monaco, monospace;">Global Warming Event Release &amp; Changes<br />
-ADD: 5 New Orbs!<br />
-ADD: New Pack Window (Beta)<br />
-ADD: New Subscription Pack<br />
-ADD: New weekly and daily pack deals<br />
-ADD: New AP &amp; Crystal Packs<br />
 -FIX: Fixed bug that was preventing new players from opening the character window until level 2<br />
 -FIX: Fixed a bug that was preventing players from previewing Lineage properly until they claimed a daily pack<br />
 -FIX: Resolved misinformation problem with the Ascension Upgrade: 'Fishing Quality'. This is actually 'Fish Value'.<br />
 -FIX: Typos on Legendary Upgrades<br />
 -FIX: Issue where client was showing higher Support XP than was actually acquired<br />
 -FIX: Charged blow interaction with MultiAttack is fixed<br />
 -BALANCE: Mining depth capped at 500 temporarily. We're looking at woodcutting expansion and several other things. We just need a couple weeks to go over it all.<br />
 -BALANCE: There are now 3 stackable free ascension resets<br />
 -BALANCE: After you run out of free ascension resets, you can now continue to reset ascension upgrades for 5ap each<br />
 -BALANCE: Ship Arena DMG/HP upgrades caps reduced to 10 (You'll be auto refunded ascension points if above). There's a new orb that helps alleviate this change.<br />
 -BALANCE: Criticals &amp; MultiAttacks now stack properly above 100%<br />
 -VISUAL: Added Orb Hover Tip descriptions<br />
 -VISUAL: Fish catches should now show individual fish value if more than 1 is caught, along with the total fish value from the catch</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #657b83;"><span style="font-family: Menlo, Consolas, Monaco, monospace;">Global Warming Event Release &amp; Changes<br />
-ADD: 5 New Orbs!<br />
-ADD: New Pack Window (Beta)<br />
-ADD: New Subscription Pack<br />
-ADD: New weekly and daily pack deals<br />
-ADD: New AP &amp; Crystal Packs<br />
 -FIX: Fixed bug that was preventing new players from opening the character window until level 2<br />
 -FIX: Fixed a bug that was preventing players from previewing Lineage properly until they claimed a daily pack<br />
 -FIX: Resolved misinformation problem with the Ascension Upgrade: 'Fishing Quality'. This is actually 'Fish Value'.<br />
 -FIX: Typos on Legendary Upgrades<br />
 -FIX: Issue where client was showing higher Support XP than was actually acquired<br />
 -FIX: Charged blow interaction with MultiAttack is fixed<br />
 -BALANCE: Mining depth capped at 500 temporarily. We're looking at woodcutting expansion and several other things. We just need a couple weeks to go over it all.<br />
 -BALANCE: There are now 3 stackable free ascension resets<br />
 -BALANCE: After you run out of free ascension resets, you can now continue to reset ascension upgrades for 5ap each<br />
 -BALANCE: Ship Arena DMG/HP upgrades caps reduced to 10 (You'll be auto refunded ascension points if above). There's a new orb that helps alleviate this change.<br />
 -BALANCE: Criticals &amp; MultiAttacks now stack properly above 100%<br />
 -VISUAL: Added Orb Hover Tip descriptions<br />
 -VISUAL: Fish catches should now show individual fish value if more than 1 is caught, along with the total fish value from the catch</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.97.20 - Nov 21, 2017]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2496</link>
			<pubDate>Wed, 22 Nov 2017 00:07:41 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2496</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="color: #737f8d;"><span style="font-size: large;"><span style="font-family: Helvetica, sans-serif;"><span style="text-decoration: underline;">v0.97.20 - Nov 21, 2017</span></span></span></span></span><br />
<span style="color: #657b83;"><span style="font-family: Menlo, Consolas, Monaco, monospace;">-ADD: You can now downgrade/refund a Central Node tier with diamonds<br />
-ADD: New MultiCatch VIP upgrade<br />
-ADD: Fish Whistle now gives a +25% chance to multi fish catch<br />
-FIX: Total fishing upgrade points should now track properly<br />
-BALANCE: Gold VIP is now multiplicative instead of additive<br />
-BALANCE: Final Blow pet upgrade is now Charged Blow, causing increased damage on every 4th attack<br />
-BALANCE: Resolved an offline gains system issue. It will now base on your current zone/tier instead of what the server deems to be ideal. <br />
-BALANCE: Level cap on VIP upgrades is now 50, from 100, however:<br />
   :: +25 to level cap after your FIRST ascension<br />
   :: +25 to level cap after your SECOND ascension<br />
   :: +50 to level cap after your FINAL ascension</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="color: #737f8d;"><span style="font-size: large;"><span style="font-family: Helvetica, sans-serif;"><span style="text-decoration: underline;">v0.97.20 - Nov 21, 2017</span></span></span></span></span><br />
<span style="color: #657b83;"><span style="font-family: Menlo, Consolas, Monaco, monospace;">-ADD: You can now downgrade/refund a Central Node tier with diamonds<br />
-ADD: New MultiCatch VIP upgrade<br />
-ADD: Fish Whistle now gives a +25% chance to multi fish catch<br />
-FIX: Total fishing upgrade points should now track properly<br />
-BALANCE: Gold VIP is now multiplicative instead of additive<br />
-BALANCE: Final Blow pet upgrade is now Charged Blow, causing increased damage on every 4th attack<br />
-BALANCE: Resolved an offline gains system issue. It will now base on your current zone/tier instead of what the server deems to be ideal. <br />
-BALANCE: Level cap on VIP upgrades is now 50, from 100, however:<br />
   :: +25 to level cap after your FIRST ascension<br />
   :: +25 to level cap after your SECOND ascension<br />
   :: +50 to level cap after your FINAL ascension</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[v0.97.05 Patchnotes]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2486</link>
			<pubDate>Wed, 15 Nov 2017 19:07:11 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2486</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="text-decoration: underline;">v0.97.05 - Nov 12, 2017</span></span><br />
 -FIX: Ship power trophy tracking issue resolved<br />
 -BALANCE: We will be changing the way PvP works coming ahead, so to temporarily bandaid the existing issues with PvP ranks we have added significant lenience on ranking for reward tiers in the meantime.<br />
 -BALANCE: Resolved corner-case where some players were receiving too few offline card gains<br />
 -BALANCE: Fishing Equipment upgrade costs for 10 and above have been reduced quite a bit. Beyond this we will soon have additional ways to obtain more fish (count) for faster Taxedermy tier rewards.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="text-decoration: underline;">v0.97.05 - Nov 12, 2017</span></span><br />
 -FIX: Ship power trophy tracking issue resolved<br />
 -BALANCE: We will be changing the way PvP works coming ahead, so to temporarily bandaid the existing issues with PvP ranks we have added significant lenience on ranking for reward tiers in the meantime.<br />
 -BALANCE: Resolved corner-case where some players were receiving too few offline card gains<br />
 -BALANCE: Fishing Equipment upgrade costs for 10 and above have been reduced quite a bit. Beyond this we will soon have additional ways to obtain more fish (count) for faster Taxedermy tier rewards.]]></content:encoded>
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		<item>
			<title><![CDATA[v0.97.04 Patchnotes]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2485</link>
			<pubDate>Wed, 15 Nov 2017 19:06:46 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2485</guid>
			<description><![CDATA[v0.97.04 - Nov 8, 2017<br />
 -FIX: Resolved issue where a critical mine on the last hit of a square could result in no rewards for that square<br />
 -FIX: Ship Score, I-Matter, P-Cores, Ultinum, EP, SO, PetArena, Total Fish, Fish Value, Total Fish, Fish Upgrade Points, and Valor should now track properly server-side without needing to relog<br />
 -FIX: Resolved some issues with offline card gains]]></description>
			<content:encoded><![CDATA[v0.97.04 - Nov 8, 2017<br />
 -FIX: Resolved issue where a critical mine on the last hit of a square could result in no rewards for that square<br />
 -FIX: Ship Score, I-Matter, P-Cores, Ultinum, EP, SO, PetArena, Total Fish, Fish Value, Total Fish, Fish Upgrade Points, and Valor should now track properly server-side without needing to relog<br />
 -FIX: Resolved some issues with offline card gains]]></content:encoded>
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		<item>
			<title><![CDATA[v0.97.00 Patchnotes]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2484</link>
			<pubDate>Wed, 15 Nov 2017 19:06:31 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2484</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="text-decoration: underline;">v0.97.00 - Nov 1, 2017</span></span><br />
Halloween Event Release<br />
The Trophy Rehaul was a pretty big change on the backend for how stats and trophies are tracked. There may be some lingering bugs, and there's definitely room for balance improvements. We will be adding some new trophies, and new trophy upgrades over time to encourage a stronger focus with trophies for all players.<br />
Some trophies do not have retro-active tracking and start from scratch for everyone. This is not a bug.<br />
<br />
-ADD: Massive Trophy Rehaul. Trophies and their corresponding upgrades have been separated into 6 different categories now.<br />
-ADD: Card drops have been added to offline gains. This is currently an experimental feature still undergoing review.<br />
 -FIX: Small memory leak in the upgrade window resolved<br />
 -FIX: Resolved a bug where selecting incorrect names would lock you out from the name select screen<br />
 -FIX: +1 Stone Chance should now be working properly<br />
 -BALANCE: Treasures no longer have more HP than regular mobs<br />
 -BALANCE: Pet Training now has a retro-active recoup forgiveness of 12 hours<br />
 -BALANCE: Dynamite no longer wastes damage points if damaging a low HP block and will now iterate 1 damage per block at a time<br />
 -BALANCE: A base +10% fishing critical chance has been added, letting all players the opportunity to catch more than 1 fish at a time<br />
 -BALANCE: Ship Hull's efficiency has been doubled, from 2% to 4% per level<br />
 -BALANCE: Max INF TIER is now 10k, from 5k<br />
 -VISUAL: Game version included into bottom of battle window]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="text-decoration: underline;">v0.97.00 - Nov 1, 2017</span></span><br />
Halloween Event Release<br />
The Trophy Rehaul was a pretty big change on the backend for how stats and trophies are tracked. There may be some lingering bugs, and there's definitely room for balance improvements. We will be adding some new trophies, and new trophy upgrades over time to encourage a stronger focus with trophies for all players.<br />
Some trophies do not have retro-active tracking and start from scratch for everyone. This is not a bug.<br />
<br />
-ADD: Massive Trophy Rehaul. Trophies and their corresponding upgrades have been separated into 6 different categories now.<br />
-ADD: Card drops have been added to offline gains. This is currently an experimental feature still undergoing review.<br />
 -FIX: Small memory leak in the upgrade window resolved<br />
 -FIX: Resolved a bug where selecting incorrect names would lock you out from the name select screen<br />
 -FIX: +1 Stone Chance should now be working properly<br />
 -BALANCE: Treasures no longer have more HP than regular mobs<br />
 -BALANCE: Pet Training now has a retro-active recoup forgiveness of 12 hours<br />
 -BALANCE: Dynamite no longer wastes damage points if damaging a low HP block and will now iterate 1 damage per block at a time<br />
 -BALANCE: A base +10% fishing critical chance has been added, letting all players the opportunity to catch more than 1 fish at a time<br />
 -BALANCE: Ship Hull's efficiency has been doubled, from 2% to 4% per level<br />
 -BALANCE: Max INF TIER is now 10k, from 5k<br />
 -VISUAL: Game version included into bottom of battle window]]></content:encoded>
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