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		<title><![CDATA[Idle Online Universe RPG - Mobile Feedback]]></title>
		<link>https://iourpg.com/forum/</link>
		<description><![CDATA[Idle Online Universe RPG - https://iourpg.com/forum]]></description>
		<pubDate>Wed, 15 Jul 2026 22:58:25 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Android Alpha]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=2088</link>
			<pubDate>Fri, 29 Apr 2016 09:07:33 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=2088</guid>
			<description><![CDATA[Will there ever be a update to this game on android?<br />
<br />
I know there have been a lot of work with the new server and database transfer and such things.<br />
But I would like to get a confirmation on this, as I'm on the road a lot. <br />
So would be great to be able to check everything without being forced to take a laptop with me, <br />
cause that is kinda hard for me ( As I don't own any )]]></description>
			<content:encoded><![CDATA[Will there ever be a update to this game on android?<br />
<br />
I know there have been a lot of work with the new server and database transfer and such things.<br />
But I would like to get a confirmation on this, as I'm on the road a lot. <br />
So would be great to be able to check everything without being forced to take a laptop with me, <br />
cause that is kinda hard for me ( As I don't own any )]]></content:encoded>
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		<item>
			<title><![CDATA[Kbueno's Feedback]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=1479</link>
			<pubDate>Thu, 24 Sep 2015 12:35:59 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=1479</guid>
			<description><![CDATA[Hello all,<br />
After testing the game on my One Plus One, Here is my feedback:<br />
<br />
<span style="color: #33cc66;"><span style="font-weight: bold;">Positif Points :</span></span><br />
-The game is working. No Crash. No Error or else.<br />
-All the game mechanics works and also all minigames/challenges .<br />
- The Game works on BACKGROUND even while a call and this is perfect <img src="https://iourpg.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">Negatif Points :</span></span><br />
- The game may come very laggy with high quality but awful quality is GOOD enough for mobile version (almost no difference)<br />
- The buttons are sometimes a bit small for my finger so for phones with smaller screens, it's worst<br />
- No screen rotation yet.<br />
- No ingame purchase system associated to google play accounts (Assuming this is beta this is normal)<br />
<br />
<span style="color: #ff9933;"><span style="font-weight: bold;">Game Bug found </span></span><span style="font-weight: bold;"><span style="color: #ff9933;">:</span></span> (most of them I gues is due to the version differences (0.50zeta))<br />
<br />
- 0 coins/gold/ap won after every monster (but real amout increase after some delay)<br />
- Listing guild is impossible<br />
- Clean energy event still visible (but not working so don't try to rush to mobile version for this reason xD)<br />
- When trying to chat or trying to change room, you are focused back to Region discussion tab. So almost impossible to talk to a party or changing room channel<br />
<br />
That's all for now <img src="https://iourpg.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hello all,<br />
After testing the game on my One Plus One, Here is my feedback:<br />
<br />
<span style="color: #33cc66;"><span style="font-weight: bold;">Positif Points :</span></span><br />
-The game is working. No Crash. No Error or else.<br />
-All the game mechanics works and also all minigames/challenges .<br />
- The Game works on BACKGROUND even while a call and this is perfect <img src="https://iourpg.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
<span style="color: #ff3333;"><span style="font-weight: bold;">Negatif Points :</span></span><br />
- The game may come very laggy with high quality but awful quality is GOOD enough for mobile version (almost no difference)<br />
- The buttons are sometimes a bit small for my finger so for phones with smaller screens, it's worst<br />
- No screen rotation yet.<br />
- No ingame purchase system associated to google play accounts (Assuming this is beta this is normal)<br />
<br />
<span style="color: #ff9933;"><span style="font-weight: bold;">Game Bug found </span></span><span style="font-weight: bold;"><span style="color: #ff9933;">:</span></span> (most of them I gues is due to the version differences (0.50zeta))<br />
<br />
- 0 coins/gold/ap won after every monster (but real amout increase after some delay)<br />
- Listing guild is impossible<br />
- Clean energy event still visible (but not working so don't try to rush to mobile version for this reason xD)<br />
- When trying to chat or trying to change room, you are focused back to Region discussion tab. So almost impossible to talk to a party or changing room channel<br />
<br />
That's all for now <img src="https://iourpg.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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			<title><![CDATA[New event]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=1308</link>
			<pubDate>Fri, 28 Aug 2015 11:37:19 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=1308</guid>
			<description><![CDATA[Will mobile get a patch for this event? Like the mobile vs so far just want access to ep lol]]></description>
			<content:encoded><![CDATA[Will mobile get a patch for this event? Like the mobile vs so far just want access to ep lol]]></content:encoded>
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			<title><![CDATA[First Day feedback]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=1286</link>
			<pubDate>Tue, 25 Aug 2015 15:28:52 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=1286</guid>
			<description><![CDATA[Just got the app today and works well so far. My biggest complaint is being kicked from groups at random. Not sure what the deal is with it but I will be moving along fine with a group and as long as i'm clicking it keeps me in the party. less than 2 minutes after stopping "clicking" I get kicked from the group. The phone is open and the app is running. Using a Galaxy S5.<br />
<br />
IGN on mobile is Seroku. lvl 13 currently<br />
<br />
Edit: Another issue is I can't use the guild menu to find a guild. It just keeps saying "Getting list of open guilds..."<br />
<br />
Edit_2: Issue with chat swapping back to region when in party. I click party and am there for a few seconds then it switches back to region. This affects typing making it difficult to put your message in the right channel (party vs region)]]></description>
			<content:encoded><![CDATA[Just got the app today and works well so far. My biggest complaint is being kicked from groups at random. Not sure what the deal is with it but I will be moving along fine with a group and as long as i'm clicking it keeps me in the party. less than 2 minutes after stopping "clicking" I get kicked from the group. The phone is open and the app is running. Using a Galaxy S5.<br />
<br />
IGN on mobile is Seroku. lvl 13 currently<br />
<br />
Edit: Another issue is I can't use the guild menu to find a guild. It just keeps saying "Getting list of open guilds..."<br />
<br />
Edit_2: Issue with chat swapping back to region when in party. I click party and am there for a few seconds then it switches back to region. This affects typing making it difficult to put your message in the right channel (party vs region)]]></content:encoded>
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			<title><![CDATA[Data usage for mobile?]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=1075</link>
			<pubDate>Sun, 02 Aug 2015 20:40:58 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=1075</guid>
			<description><![CDATA[So, I have a strict data plan... and was wondering how this game does on data usage?<br />
I'm assuming being that its online it eats up a lot ... but how much how fast?  <br />
Is it like every hit sends data?  o.0  id guess so.. prob wont be able to play without true unlimited data..]]></description>
			<content:encoded><![CDATA[So, I have a strict data plan... and was wondering how this game does on data usage?<br />
I'm assuming being that its online it eats up a lot ... but how much how fast?  <br />
Is it like every hit sends data?  o.0  id guess so.. prob wont be able to play without true unlimited data..]]></content:encoded>
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			<title><![CDATA[Two issues with mobile.]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=1026</link>
			<pubDate>Thu, 30 Jul 2015 09:50:07 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=1026</guid>
			<description><![CDATA[Hi, I noticed 2 issues with the mobile version.<br />
<br />
1.The game drains battery on the phone pretty quickly. Also when the phone screen is turned off/locked, I feel the phone getting hot as the game probably uses phone's resources to render all the stuff on the screen (which is not active). Would love to see response if my theorycrafting is right.<br />
<br />
2.Game turns totally off when phone turns on more important apps (like phonecall, launching clock alarm or google play updates) and restarts (not sure if it restarts by itself and sits on login screen all the time or the OS "knows" this was the last app running in the foreground and launches it after unlocking the screen) - I'm not saying it's bad, I'd say the bad thing is after restarting you need to put your login credentials again. So let's see a real life scenario. I play IOU on my PC during the day. When I go to bed, I turn off the PC, plug in my phone, log in to IOU and leave it for the night. Then for example google play decides to update something. I don't notice it until the time when I wake up and see that I've been offline for 3 hours or more.]]></description>
			<content:encoded><![CDATA[Hi, I noticed 2 issues with the mobile version.<br />
<br />
1.The game drains battery on the phone pretty quickly. Also when the phone screen is turned off/locked, I feel the phone getting hot as the game probably uses phone's resources to render all the stuff on the screen (which is not active). Would love to see response if my theorycrafting is right.<br />
<br />
2.Game turns totally off when phone turns on more important apps (like phonecall, launching clock alarm or google play updates) and restarts (not sure if it restarts by itself and sits on login screen all the time or the OS "knows" this was the last app running in the foreground and launches it after unlocking the screen) - I'm not saying it's bad, I'd say the bad thing is after restarting you need to put your login credentials again. So let's see a real life scenario. I play IOU on my PC during the day. When I go to bed, I turn off the PC, plug in my phone, log in to IOU and leave it for the night. Then for example google play decides to update something. I don't notice it until the time when I wake up and see that I've been offline for 3 hours or more.]]></content:encoded>
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			<title><![CDATA[Feedback and suggestions]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=1008</link>
			<pubDate>Tue, 28 Jul 2015 23:12:56 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=1008</guid>
			<description><![CDATA[I have been trying out the mobile version for more than a day, and have the following comments. Some may have already been mentioned by other users.<br />
<br />
1. Currently the game runs in a fixed landscape orientation, it would be great if it can auto-rotate to the other landscape orientation as well. Users with handphone casing tend to favor one landscape orientation over the other. <br />
<br />
2. It is too easy to logout of the game when I hit the back button out of habit or accidentally. I would suggest that the back button only hide the app and have a separate logout menu. This is an idle game after all, why would I want to logout?<br />
<br />
3. This is probably not a major concern if #2 is fixed. Having to enter username and password to login each time is irritating, most mobile games save the account info in phone and never request for login credentials. Alternatively, allow me to save my password, or at least the username.<br />
<br />
4. It is a known issue that some buttons are difficult to hit. The small yellow dot for selecting the tree is especially annoying. I could spend 5 sec trying to hit it. <br />
<br />
5. Because of the lack of keyboard, the fast chopping of trees and fast mining feature is not available in mobile version. Would suggest to add a button for that.<br />
<br />
6. My biggest complaint for the mobile app is the moving banner for notifications. The banner is mildly annoying on the web version. But on the mobile version, the banner covers the screen for a longer period of time since the graphic refresh slower. The best example of this problem is buying/research stuff in the event page. When I buy lots of upgrades in one go, the screen will be cover by banners for the next 3 seconds. Suggest to make the banner smaller, perhaps covering only one fifth of screen width. Or even remove the banner total and just add the notifications to a new chat tab.<br />
<br />
<br />
Looking forward to the next mobile version]]></description>
			<content:encoded><![CDATA[I have been trying out the mobile version for more than a day, and have the following comments. Some may have already been mentioned by other users.<br />
<br />
1. Currently the game runs in a fixed landscape orientation, it would be great if it can auto-rotate to the other landscape orientation as well. Users with handphone casing tend to favor one landscape orientation over the other. <br />
<br />
2. It is too easy to logout of the game when I hit the back button out of habit or accidentally. I would suggest that the back button only hide the app and have a separate logout menu. This is an idle game after all, why would I want to logout?<br />
<br />
3. This is probably not a major concern if #2 is fixed. Having to enter username and password to login each time is irritating, most mobile games save the account info in phone and never request for login credentials. Alternatively, allow me to save my password, or at least the username.<br />
<br />
4. It is a known issue that some buttons are difficult to hit. The small yellow dot for selecting the tree is especially annoying. I could spend 5 sec trying to hit it. <br />
<br />
5. Because of the lack of keyboard, the fast chopping of trees and fast mining feature is not available in mobile version. Would suggest to add a button for that.<br />
<br />
6. My biggest complaint for the mobile app is the moving banner for notifications. The banner is mildly annoying on the web version. But on the mobile version, the banner covers the screen for a longer period of time since the graphic refresh slower. The best example of this problem is buying/research stuff in the event page. When I buy lots of upgrades in one go, the screen will be cover by banners for the next 3 seconds. Suggest to make the banner smaller, perhaps covering only one fifth of screen width. Or even remove the banner total and just add the notifications to a new chat tab.<br />
<br />
<br />
Looking forward to the next mobile version]]></content:encoded>
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			<title><![CDATA[Connect with Kongregate-Account?]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=981</link>
			<pubDate>Sun, 26 Jul 2015 21:28:33 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=981</guid>
			<description><![CDATA[I have set myself as a tester so we can have a good mobile version soon.<br />
<br />
The problem is: I cant connect to the mobile version with my Kongregate Account.<br />
Is there a way to connect the mobile version with my Kong account or do i have to make a new account on IOU for it?<br />
(or is it possible to transfer my account =) ?)<br />
<br />
Haruka]]></description>
			<content:encoded><![CDATA[I have set myself as a tester so we can have a good mobile version soon.<br />
<br />
The problem is: I cant connect to the mobile version with my Kongregate Account.<br />
Is there a way to connect the mobile version with my Kong account or do i have to make a new account on IOU for it?<br />
(or is it possible to transfer my account =) ?)<br />
<br />
Haruka]]></content:encoded>
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			<title><![CDATA[[bug] Stone counter on mobile is broken]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=932</link>
			<pubDate>Tue, 21 Jul 2015 07:52:44 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=932</guid>
			<description><![CDATA[Hi, I noticed that when you bank some stone the counter on mobile freezes. I had over 16k stone and it showed that I have 96 stone on mobile. Now I've collected over 21k and it still shows on mobile as 96 stone. I'm not sure if it's just visual but I'm scared to lose those stones.<br />
<br />
Edit: I'm sorry if I put this thread in the wrong section, I thought it belonged here.]]></description>
			<content:encoded><![CDATA[Hi, I noticed that when you bank some stone the counter on mobile freezes. I had over 16k stone and it showed that I have 96 stone on mobile. Now I've collected over 21k and it still shows on mobile as 96 stone. I'm not sure if it's just visual but I'm scared to lose those stones.<br />
<br />
Edit: I'm sorry if I put this thread in the wrong section, I thought it belonged here.]]></content:encoded>
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			<title><![CDATA[Is it same "server?"]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=786</link>
			<pubDate>Mon, 22 Jun 2015 22:56:35 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=786</guid>
			<description><![CDATA[Hi, about mobile version-- is it the same "server"?  I.e... will I be able to play the same character?<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hi, about mobile version-- is it the same "server"?  I.e... will I be able to play the same character?<br />
Thanks.]]></content:encoded>
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			<title><![CDATA[Party Join menu and speed]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=701</link>
			<pubDate>Thu, 11 Jun 2015 05:05:22 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=701</guid>
			<description><![CDATA[So I just opened the mobile app for the first time and not even two minutes in I found something you might want to fix.  So in the menu that allows you to join players' parties, the scroll bar is nearly impossible to use on my screen.  I suggest switching and scroll bars to aloow dragging the contents like that of a scrolling down a web page on a mobile would work.  Also I'm not certain if ita just my phone or connection, but it seems that things process a little slower.  For example in mining the stones should dissapear into your count faster since you hover a mouse over them.  Also floating damage text seems alower. Maybe it just doesnt float as fast for overall speed improvement on the app, but that bugs me a bit as im used to it on the computer version.  For the record I run this on a galaxy s3 mini.  Also id love to know if this kind of feedback is what you are looking for, as id be glad to continue my feelings on it.]]></description>
			<content:encoded><![CDATA[So I just opened the mobile app for the first time and not even two minutes in I found something you might want to fix.  So in the menu that allows you to join players' parties, the scroll bar is nearly impossible to use on my screen.  I suggest switching and scroll bars to aloow dragging the contents like that of a scrolling down a web page on a mobile would work.  Also I'm not certain if ita just my phone or connection, but it seems that things process a little slower.  For example in mining the stones should dissapear into your count faster since you hover a mouse over them.  Also floating damage text seems alower. Maybe it just doesnt float as fast for overall speed improvement on the app, but that bugs me a bit as im used to it on the computer version.  For the record I run this on a galaxy s3 mini.  Also id love to know if this kind of feedback is what you are looking for, as id be glad to continue my feelings on it.]]></content:encoded>
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			<title><![CDATA[Sprite Substitution]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=602</link>
			<pubDate>Tue, 26 May 2015 13:37:12 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=602</guid>
			<description><![CDATA[There's an issue that I've caught happen a couple times, but haven't been quick enough to screen cap.  Every once in a while coins will flash with what appear to be a series of zone backgrounds or maybe the images used for zone selection.  They're only about 2x the size of the coin (maybe the actual size of the coin sprite?)  I think the only time I've seen this happen is coming out of a dialog, such as woodcutting or mining.  I've tried to repro, but the best I can come up with is it's random :-p]]></description>
			<content:encoded><![CDATA[There's an issue that I've caught happen a couple times, but haven't been quick enough to screen cap.  Every once in a while coins will flash with what appear to be a series of zone backgrounds or maybe the images used for zone selection.  They're only about 2x the size of the coin (maybe the actual size of the coin sprite?)  I think the only time I've seen this happen is coming out of a dialog, such as woodcutting or mining.  I've tried to repro, but the best I can come up with is it's random :-p]]></content:encoded>
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			<title><![CDATA[Back Button]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=600</link>
			<pubDate>Tue, 26 May 2015 10:44:14 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=600</guid>
			<description><![CDATA[The back button shuts the game completely down, it would appear.<br />
<br />
I can run the game for a while in the background and come back into the game as long as I don't use the back button to exit the game.  Once I hit the back button, no matter how I try to go back into the game (task switcher or tapping the app icon) the application has restarted and I have to log back in.<br />
<br />
This could have been, at least in part, the trouble I ran into a few days ago when I posted my <a href="https://iourpg.com/forum/showthread.php?tid=589" target="_blank">Initial Feedback</a>.  The OS will still unload the game when RAM and the process list start getting crowded, but I think the back button may have made me more aware of the game seeming to restart randomly.  I was, however, able to keep the game running all last night without an issue.]]></description>
			<content:encoded><![CDATA[The back button shuts the game completely down, it would appear.<br />
<br />
I can run the game for a while in the background and come back into the game as long as I don't use the back button to exit the game.  Once I hit the back button, no matter how I try to go back into the game (task switcher or tapping the app icon) the application has restarted and I have to log back in.<br />
<br />
This could have been, at least in part, the trouble I ran into a few days ago when I posted my <a href="https://iourpg.com/forum/showthread.php?tid=589" target="_blank">Initial Feedback</a>.  The OS will still unload the game when RAM and the process list start getting crowded, but I think the back button may have made me more aware of the game seeming to restart randomly.  I was, however, able to keep the game running all last night without an issue.]]></content:encoded>
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			<title><![CDATA[Screen Rotation]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=591</link>
			<pubDate>Mon, 25 May 2015 11:43:08 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=591</guid>
			<description><![CDATA[Currently the screen doesn't rotate at all.  I understand that the layout of IOU requires a landscape orientation, but most of the time I need to play with my power cord on the left and the game orientation requires the bottom of the phone to be on the right.  So even if portrait orientation is never supported it'd be great if it could at least allow the phone to be flipped 180 degrees. <img src="https://iourpg.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Currently the screen doesn't rotate at all.  I understand that the layout of IOU requires a landscape orientation, but most of the time I need to play with my power cord on the left and the game orientation requires the bottom of the phone to be on the right.  So even if portrait orientation is never supported it'd be great if it could at least allow the phone to be flipped 180 degrees. <img src="https://iourpg.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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			<title><![CDATA[Initial Feedback]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=589</link>
			<pubDate>Mon, 25 May 2015 07:20:29 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=589</guid>
			<description><![CDATA[After a few minutes of playing on my S4 there are a few things that stand out immediately:<br />
<br />
1) Transparencies dog the game down.  Every time a pop up appears everything comes to a crawl until it's gone.<br />
2) Taps feel like they're being treated as mouse clicks.  This isn't a bad thing, necessarily, except that the mouse cursor hops around the screen and mouseover events are only being triggered on tap and not immediately visible to mobile users. <br />
3) Another issue that's a bit more troublesome for an idle game such as this one is how the phone OS handles the game after prolonged inactivity.  On a PC the game just stays open in a browser without a problem, but after a while a mobile OS will suspend the game causing a disconnect and halting progress.  I don't have any good suggestions on how to handle this, except maybe to allow players to receive an average number of coins/experience per minute without having to be logged in to the game.  Partying would have to be reserved for being logged in, I think... or maybe not. I can't think of a solution that won't significantly alter current gameplay.  But not being able to progress during a sustained idle on the phone, I feel, will effectively kill the validity of IOU as a mobile game. #harshtruth <br />
<br />
I think you're doing great work, Ray!  I look forward to seeing what the future of this game holds.  Good luck finishing up Arena and Crafting.<br />
<br />
--Wes]]></description>
			<content:encoded><![CDATA[After a few minutes of playing on my S4 there are a few things that stand out immediately:<br />
<br />
1) Transparencies dog the game down.  Every time a pop up appears everything comes to a crawl until it's gone.<br />
2) Taps feel like they're being treated as mouse clicks.  This isn't a bad thing, necessarily, except that the mouse cursor hops around the screen and mouseover events are only being triggered on tap and not immediately visible to mobile users. <br />
3) Another issue that's a bit more troublesome for an idle game such as this one is how the phone OS handles the game after prolonged inactivity.  On a PC the game just stays open in a browser without a problem, but after a while a mobile OS will suspend the game causing a disconnect and halting progress.  I don't have any good suggestions on how to handle this, except maybe to allow players to receive an average number of coins/experience per minute without having to be logged in to the game.  Partying would have to be reserved for being logged in, I think... or maybe not. I can't think of a solution that won't significantly alter current gameplay.  But not being able to progress during a sustained idle on the phone, I feel, will effectively kill the validity of IOU as a mobile game. #harshtruth <br />
<br />
I think you're doing great work, Ray!  I look forward to seeing what the future of this game holds.  Good luck finishing up Arena and Crafting.<br />
<br />
--Wes]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Connection error when downloading app]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=569</link>
			<pubDate>Mon, 18 May 2015 06:27:47 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=569</guid>
			<description><![CDATA[I got accepted as a tester but i get an error when i follow the link and try to download the app in google play.<br />
<br />
"idle Online Universe" could not be downlaoded due to an error. (Error retrieving information from server. [RPC:S-7:AEC-7 UW4O-2FHX-3GOKY]<br />
<br />
Looks like a serial key ^^]]></description>
			<content:encoded><![CDATA[I got accepted as a tester but i get an error when i follow the link and try to download the app in google play.<br />
<br />
"idle Online Universe" could not be downlaoded due to an error. (Error retrieving information from server. [RPC:S-7:AEC-7 UW4O-2FHX-3GOKY]<br />
<br />
Looks like a serial key ^^]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Known Issues]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=526</link>
			<pubDate>Wed, 29 Apr 2015 18:10:55 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=526</guid>
			<description><![CDATA[<ul>
<li>The back button doesn't always close the game</li>
<li>Buttons are finnicky to press on smaller screens. They need to be made bigger.<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<ul>
<li>The back button doesn't always close the game</li>
<li>Buttons are finnicky to press on smaller screens. They need to be made bigger.<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[some thoughts on the mobile alpha]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=525</link>
			<pubDate>Wed, 29 Apr 2015 18:05:53 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=525</guid>
			<description><![CDATA[hey,<br />
<br />
first of all i tested a few things as to how it continues to run. <br />
<br />
At least on my device, the galaxy S5 when you minimize the game into the background it appears to run for a minuet or so, then it stops and logs you out. I think that if there was a way to adjust this so that you had the ability to just minimize it and let it continue to fight in the background of your phone that would be an awesome little touch. That way the users don't have to constantly leave the screen open and game running in the foreground in order to continue play. <br />
<br />
I will go ahead and do some testing on my tablet as well soon too so that we can get some input from different devices. The actual combat when in game seemed to work pretty well. A bit jumpy at times, but that is expected for an alpha build. overall i think that this build is a pretty solid replication of what it is like to play on the computer. nice work so far. <br />
<br />
Is this the kind of feedback/reporting that you would like to see from those of us who are testing and looking for bugs/glitches for you to work out?]]></description>
			<content:encoded><![CDATA[hey,<br />
<br />
first of all i tested a few things as to how it continues to run. <br />
<br />
At least on my device, the galaxy S5 when you minimize the game into the background it appears to run for a minuet or so, then it stops and logs you out. I think that if there was a way to adjust this so that you had the ability to just minimize it and let it continue to fight in the background of your phone that would be an awesome little touch. That way the users don't have to constantly leave the screen open and game running in the foreground in order to continue play. <br />
<br />
I will go ahead and do some testing on my tablet as well soon too so that we can get some input from different devices. The actual combat when in game seemed to work pretty well. A bit jumpy at times, but that is expected for an alpha build. overall i think that this build is a pretty solid replication of what it is like to play on the computer. nice work so far. <br />
<br />
Is this the kind of feedback/reporting that you would like to see from those of us who are testing and looking for bugs/glitches for you to work out?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is this where you want us to post bugs/feed back?]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=520</link>
			<pubDate>Tue, 28 Apr 2015 20:11:01 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=520</guid>
			<description><![CDATA[or is there a private email or other way you would prefer that we post feedback about the mobile version?]]></description>
			<content:encoded><![CDATA[or is there a private email or other way you would prefer that we post feedback about the mobile version?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[doesn't seem to let me into the alpha build from the link]]></title>
			<link>https://iourpg.com/forum/showthread.php?tid=511</link>
			<pubDate>Sun, 26 Apr 2015 23:15:59 +0000</pubDate>
			<guid isPermaLink="false">https://iourpg.com/forum/showthread.php?tid=511</guid>
			<description><![CDATA[not sure if i did something wrong or not, but i requested to join the google group, and then clicked the link to grab the alpha but it said that it was denied. What would i need to do to get into the alpha and help you out with the mobile testing etc?]]></description>
			<content:encoded><![CDATA[not sure if i did something wrong or not, but i requested to join the google group, and then clicked the link to grab the alpha but it said that it was denied. What would i need to do to get into the alpha and help you out with the mobile testing etc?]]></content:encoded>
		</item>
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