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Activity Points
#1
One activity point should be given per hour of play to stop players getting stuck.
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#2
Being active gives the claim boxes with diamonds and activity points. Activity points as they are, are worth 5 diamonds (Between 3 and 5 cents if you compared to the value of diamonds from a purchase).

This is also now covered by defeating zones. Obviously the game can be labeled p2w since you 'can' progress more quickly by spending, but in reality this is definitely a very generous game in terms of giving the currency for free. When I design these things I imagined my younger days, when I was maybe 11 to 13 without a way to buy things in games I enjoyed (and even if I did, you basically needed to send a money order and wait 2-3 weeks) and specifically what would keep me satisfied enough to enjoy the game without having to spend.

I'm comfortable with the pace of AP and Diamond give-outs, while not so much with pet food. This will change with more systems over time though.
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