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Guild Dungeon(series)
#1
The idea is to implement a guild series feature that will reset daily at day change it will help the guilds build up some stone and some small bonuses for the players.

Basicly you start at 1/170 every day and go as far as you can to earn yourself and your guild some rewards.It can have the same HP as the regular series or something new.No matter how far you got at day start you get back to 1/170 and can restart the grind.

Rewards:
*Each Kill gives some stone to the guild bank.
*Each 10th Kill gives some Guild exp 
*Each 15th kill gives some PP or pet food
*Each 20th kill gives 10 crystals
*Each 25th kill gives 5 Diamonds and 1 AP

***Stone  donated through this method goes straight to guild bank and is not posted in guild chat to avoid spam
****It's just a general idea of a system and some rewards to it so if you have any comments or ideas of improvement please comment Big Grin

*Fix 1: Only players that are in the guild for at least 3 days can do guild dungeons to avoid abuse
**Crazyh Suggested maybe making it a every week thing instead of daily since grinding can take up some time
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#2
I think the crystals and diamonds are a bit over powered though, getting 10 crystals a day is hard enough to suddenly boost it to something like 50+ a day would be a bad idea maybe make it 2 crystals every 20 instead or 5 at the very tops. same with diammond, it's a tiny bit much for a daily thing because the high levels will suddenly be wizzing though the dungeon daily. other than that it's a good idea Smile every 10th kill for guild exp would be a bit too much though unless it's a small amount. that's my opinion Smile
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#3
Well,all the numbers are just to give an idea if ray would want to implement it he will use his own numbers and whatever types of reward he will want.In my head the main point of the feature is to provide additional stone for guilds with small rewards to encourage doing so.

*Fix 1: Only players that are in the guild for at least 3 days can do guild dungeons to avoid abuse
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#4
(05-28-2016, 11:00 PM)D11M Wrote: Rewards:
*Each Kill gives some stone to the guild bank.
*Each 10th Kill gives some Guild exp 
*Each 15th kill gives some PP or pet food
*Each 20th kill gives 10 crystals
*Each 25th kill gives 5 Diamonds and 1 AP

This is not good, a simple change to your suggestion, and I know Ray well change what ever he wants if he wants to do something like this.

*Each Kill gives 1K stone to the guild bank. <-- if true then every 1K stone given = 1GXP, just as it is now. But Ray may just give you the stone so you can then donate it.
*Each 10th Kill gives X more Stone = X more GXP
*Each 20th Kill gives some Diamonds and or AP
*Each 40th kill gives some Crystals (5 would be a good number) [for a total of 20 a day]

To reduce lag Ray could make it so you do the challenge and once you hit a roadblock (you fail) or if you finish it, it gives a total rewards Claim.

Seeing this is a daily Guild bonus challenge with 170 max kills a day it needs to be easy yet hard:
*First 59 kills are like the Tier 1 series challenge,
*60-119 kills are like Tier 2 series,
*the last 50 are like Tier 3 series
This well let all players be able to participate in this challenge while not being overly easy for the higher lvl players.
IGN: Mythic       Guild: Chaos
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