04-18-2016, 07:21 AM
In a way I agree, I'm getting really tired of starting a challenge and then having someone join it that either A can't pull near their weight, or B doesn't think they can and leaves.
I just had a duo challenge where we were going to beat it by like 10-20b damage, and the other person left halfway through. Guess they didn't realize I was setup for triple abilities.
The biggest issue with groups at least isn't even the difficulty jump, it's that as long as it takes to fill a group chances are 1-2 people aren't there when it finally fills. Sometimes I'm even one of them. This morning I joined a were group and left to get ready and eat breakfast, 20 minutes later it was at 5/6. And then we lost it by 5% because 2 of the other players weren't there.
The problem then is that part of what I like about challenges is being able to carry other players, and the fact that players need to work together on them. It's the main thing that makes this a multiplayer game and the one thing I spend the most time communicating with other players to do. Maybe just decrease it to 4x and 12x?
I just had a duo challenge where we were going to beat it by like 10-20b damage, and the other person left halfway through. Guess they didn't realize I was setup for triple abilities.
The biggest issue with groups at least isn't even the difficulty jump, it's that as long as it takes to fill a group chances are 1-2 people aren't there when it finally fills. Sometimes I'm even one of them. This morning I joined a were group and left to get ready and eat breakfast, 20 minutes later it was at 5/6. And then we lost it by 5% because 2 of the other players weren't there.
The problem then is that part of what I like about challenges is being able to carry other players, and the fact that players need to work together on them. It's the main thing that makes this a multiplayer game and the one thing I spend the most time communicating with other players to do. Maybe just decrease it to 4x and 12x?