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Offline Gains
#41
(05-12-2016, 08:03 AM)Mythic Wrote: Well i'm down 25% over all for both gold and xp gains, and those above me are hit even harder. This was primarily to stop Power Leveling.
Old system:
Take me at 1B dps. I could party with 100M dps players (each) and i would still get better xp and gold then i do now, but those low lvl players would get over 200% more xp and gold.
New System:
1B dps. I could party with 100M dps players (each) and now only gain a total of 30% more, but now those low lvl players would get no more then 30% more xp and gold too.

this is my understanding of the new system may not be 100% correct.

I think it's actually worse than that, because the optimal tier is based on personal DPS.

So in your hypothetical carrying party, if you go to an inferno tier too high (to match your DPS), the low guys will barely get exp/gold.
But if you lower the tier to match their DPS, you'll be sacrificing a lot of exp/gold.
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#42
(05-12-2016, 11:12 AM)Hipoo Wrote: I think it's actually worse than that, because the optimal tier is based on personal DPS.

So in your hypothetical carrying party, if you go to an inferno tier too high (to match your DPS), the low guys will barely get exp/gold.
But if you lower the tier to match their DPS, you'll be sacrificing a lot of exp/gold.

aaa yes forgot about that part... thanks and yes that is worse then before.
IGN: Mythic       Guild: Chaos
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#43
I still feel like XP/Gold boosts are not working correctly. After checking with a guild mate I feel like I'm getting a lot less than I should be.
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#44
Am I reading the posts right, did this new system completely get rid of being able to carry people?
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#45
I registered for the first time just so I could chime in on how this update affected me.

I'm level 119, definitely still in the noob range but I liked the general sense of progress the game gave you, as well as the cooperation with other players aspect. I was looking forward to reaching AT3 at level 130 and finally being able to farm some cards and party with people in my guild. With appropriate rested time and a party with similar DPS as myself, gaining these 11 levels was probably about 2 or 3 days away for me (not 100% sure, I just leave the game idle). Now with this update, being in the same party of similar DPS it will take about 60 days for me to reach level 130. (I'm not entirely sure of the exp to next level formula but this is a low estimate). 

I really appreciate the intent to stop scripters/botters/autoclickers/etc. but all this has really done is destroy normal players. My exp/gold rate is now 3% of what it was before. I know this game is about the long grind but if you think 2 months is an acceptable amount of time to gain 10 levels in the early game you severely underestimate the importance of the sense of progress players need. I think the DPS to exp/gold formula needs to be looked at and tweaked a ton - especially for the early game, which has just been completely decimated.
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#46
(05-13-2016, 05:16 AM)Kel Wrote: I registered for the first time just so I could chime in on how this update affected me.

I'm level 119, definitely still in the noob range but I liked the general sense of progress the game gave you, as well as the cooperation with other players aspect. I was looking forward to reaching AT3 at level 130 and finally being able to farm some cards and party with people in my guild. With appropriate rested time and a party with similar DPS as myself, gaining these 11 levels was probably about 2 or 3 days away for me (not 100% sure, I just leave the game idle). Now with this update, being in the same party of similar DPS it will take about 60 days for me to reach level 130. (I'm not entirely sure of the exp to next level formula but this is a low estimate). 

I really appreciate the intent to stop scripters/botters/autoclickers/etc. but all this has really done is destroy normal players. My exp/gold rate is now 3% of what it was before. I know this game is about the long grind but if you think 2 months is an acceptable amount of time to gain 10 levels in the early game you severely underestimate the importance of the sense of progress players need. I think the DPS to exp/gold formula needs to be looked at and tweaked a ton - especially for the early game, which has just been completely decimated.

From everything I've read it was supposed to take a little longer for people to advance in the lower levels. Mostly cause people were blasting through the levels, back when I started it took well over a month to get to level 200, now people are doing it in a few days. A lot of this has to do with a bunch of different bonuses being added to the game, such as orbs.

Everything I've read indicates there wasn't an intention to reduce it that much. Like maybe half or a quarter of before, not down to 3%. I'm just guessing though since I haven't seen any solid numbers.

I can think of a couple possibilities for why this is. 

First the formula may be wrong, in which case I'm 100% sure that Ray will adjust it but it could take a day or two while he works out any other issues that are more serious, probably less time since I haven't heard of any serious issues going on right now. 

Second it could be that fishing will add another group of large bonuses to the game. Since fishing is supposed to be released this weekend Ray may have decided he doesn't want to go back and change the low level calculation in a few days and just put the new formula in now. Unfortunately this will mean you will level up a bit slower since you wouldn't have the bonuses you would normally have at your level, but you would still be ahead of your estimate and where you would be if you started playing right after fishing came out. 

The third possibility is that your dps is low for your level, depending on the low level formula gains could increase exponentially as your dps increases instead of in a linear fashion. In which case your estimate may be correct if your dps remained the same but as it goes up the time taken will go down drastically. If that is the case look for every dps bonus you can get, such as the auto orb and doing all the regular and series challenges that you can do.

It could also be a combination of the above. I'd start with getting your dps up as much as possible, the fastest way would be to do any challenges you haven't done yet that you can do. Then see how much that changes how long until you hit 130. If that doesn't change it much then just wait a few days and see what Ray and/or fishing changes in the game.
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#47
lets take a lvl 1 new player with a DPS of 10 and he parties with a lvl 2 player with a DPS of 100, with the new system this is my understanding of the way it works now:
lvl 1:
DPS 10 , max % party damage gain boost 30% = 3 DPS , party member's 5% of their DPS = 5 DPS, but the lvl 1 player only gets 3 DPS added their overall gains.
lvl 2
DPS 100 ,  max % party damage gain boost 30% = 30 DPS , party member's 5% of their DPS = .5 DPS, that is 0.5% of the lvl 2 player's DPS. and this player may just leave the party Sad

This well make it very hard on new players seeing a player that is just 1-2 levels above/below can have a big difference in DPS, and any new player that just joins the game without knowing the system, trying to find a party but keeps getting kicked for a reason they don't even know about well hurt the overall growth of this game.

The new system doesn't work to well for new players that are in the lvl range 1-200, Ray knows this and hopefully he well have a fix for it soon.
I could even see this being more like the old system for newer players where that lvl 1 and 2 player party would of had a total of 110 DPS making both their early game lives easier.

Could make AT0 players that are within 500% of each others DPS get 100% full DPS of their party members, any within 1000% of their DPS gets 50% and anyone above 1000% the system just works the way it is now 5% of Party members DPS. this should help with those earlier lvls.
AT1 Players within 250% get 100% of party members DPS, and 500% get 50%, anything above that the system gives 5%.
AT2 Players 100% = 100%, and 250% = 50%, above = 5%
AT3(inferno tier) Players before lvl 200(inferno lvls), 50% = 100%, 100% = 50%, above = 5%

This should help with those early lvl and promote some DPS varied parties with out them having players worry about if they are in the best group, by the time a (common)new player gets around to understanding the way this game works they may be lvl 100 and in AT2, and for the new players that love to read (uncommon) everything before they start a game or even within the first lvls of the game they well understand how to make there parties better faster.

so if we take the lvl 1 and 2 party i made up and apply my suggestion:
lvl 1:
  DPS 10 , max % party damage gain boost 30% = 3 DPS , party member's 5% of their DPS = 5 DPS, but the lvl 1 player only gets 3 DPS. now party members dps is within 1000% = 50% so 50 DPS is added to lvl 1 player overall gains. (being carried)
lvl 2
  DPS 100 ,  max % party damage gain boost 30% = 30 DPS , party member's 5% of their DPS = .5 DPS, that is 0.5% of the lvl 2 player's DPS. party members dps is within 1000% = 50% so 5 DPS is added to lvl 2 player overall gains. still much better then before, and should keep them lvling together a little longer then the new current gains system.
IGN: Mythic       Guild: Chaos
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#48
I dont even.......

Ray I gave this update time.. and i still do not like it at all. party members always move inf level to what give them the best xp/gold. kills rest of party. I am starting to wonder if solo might not be such a bad idea.
Plus days to level with all kinds of bonus..... just no... I make me want to only check once a week. beening at keys is dull now. no real gains to see.
And offline gains are neat and all.. but i just dont see it all that helpfull
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#49
So I saved up gold for the past 3 days to afford an auto attack damage upgrade. I'm not sure why it was decided for monsters to only drop 1 gold coin (that is not worth 5x as much) now with this update but maybe it helps lag or something. Assuming I need 60 days to gain enough exp to gain 11 levels, the change in DPS I calculated after buying the upgrade cuts off.... 17 minutes. It would now takes 59 days, 23 hours, and 47 minutes to gain those levels. I saw some newer patch notes that mentioned level 130-200 exp was revamped a bit for early players - cool, too bad all of the new players are going to quit before they get to that point. You know what happens when a player has to AFK grind for 2 months? New games come out and they find something that gives more progress than 18% of a level per day. If players were getting bored at endgame too fast then expand the end game and create more stuff for them to do there, don't artificially increase how long it takes to GET there in the first place.

Aaron - thank you for the detailed post trying to offer assistance, but the problem is simply the exp formula in this case and not user error. I have the auto damage, exp %, critical damage, and pet damage orbs at 2 stars. I have always kept up to date on challenges (though they no longer give base damage anymore either). My base damage is higher than anyone I can group with except for that one guy who had 2 rhinos at level 124. >_>

I'll check back in a week to see if this has been fixed. If not, I won't be the first low level player to quit from this so it won't be anything special for me to leave.
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