10-02-2015, 01:04 PM

So there have been a ton of suggestions for support level increases based on activity level.

The problem is a lot of these I have seen either give F2P or P2W an advantage over the other. So I think I finally came up with a solution that treats both sides fairly by simply focusing on the days played and then multiplying the total diamonds earned/purchased.

For example let's say it's 1% per day played. If a F2P player had 5,000 diamonds after 50 days of playing it would be increased by 50% and count as 7,500 for support level. If a P2W player had 20,000 diamonds after 50 days of playing it would also be increased by 50% and be worth 30,000.

Taking this to the extreme a support 14 player after 200 days playing would have their 1,000,000 diamonds valued at 3,000,000 giving them support 15. A support 10 player with 140,000 diamonds would go to 420,000 and support 12. And a support 6 player with 27,000 diamonds earned would have 71,000 worth and go to support 8.

This gives us an incremental increase since it's by day. It treats everyone fairly by giving us all the same bonus based on days played while keeping the value of purchased diamonds towards contribution. Plus it actually makes that support 20 which would cost nearly $100,000 possible since if you had support 15 you could wait 3 years for the x10 multiplier.

Also if you want to know the support costs the wiki post is here http://iourpg.wikia.com/wiki/Support_Level

The problem is a lot of these I have seen either give F2P or P2W an advantage over the other. So I think I finally came up with a solution that treats both sides fairly by simply focusing on the days played and then multiplying the total diamonds earned/purchased.

For example let's say it's 1% per day played. If a F2P player had 5,000 diamonds after 50 days of playing it would be increased by 50% and count as 7,500 for support level. If a P2W player had 20,000 diamonds after 50 days of playing it would also be increased by 50% and be worth 30,000.

Taking this to the extreme a support 14 player after 200 days playing would have their 1,000,000 diamonds valued at 3,000,000 giving them support 15. A support 10 player with 140,000 diamonds would go to 420,000 and support 12. And a support 6 player with 27,000 diamonds earned would have 71,000 worth and go to support 8.

This gives us an incremental increase since it's by day. It treats everyone fairly by giving us all the same bonus based on days played while keeping the value of purchased diamonds towards contribution. Plus it actually makes that support 20 which would cost nearly $100,000 possible since if you had support 15 you could wait 3 years for the x10 multiplier.

Also if you want to know the support costs the wiki post is here http://iourpg.wikia.com/wiki/Support_Level