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New Orbs
#1
#1:  Ascension Orb.  Ascension points plus reset timer reduction.

  1* 2 ascension points, 1 hour reduction.
  2* 8 ascension points, 2 hour reduction.
  3* 18 ascension points, 3 hour reduction.
  4* 32 ascension points, 4 hour reduction.
  5* 50 ascension points, 5 hour reduction.
  6* 72 ascension points, 6 hour reduction.

#2:  Beast Orb.  Heck if I know what it does, but it was teased!

#3:  Cost Reduction Orb.  Reduces AP cost of various things including:  Standard upgrades, wood upgrades, stone upgrades, dynamite, AP during pet arena, AP when fast tracking pet arena, pet food from shop, etc.

  1* 1% AP cost reduction.
  2* 4% AP cost reduction.
  3* 9% AP cost reduction.
  4* 16% AP cost reduction.
  5* 25% AP cost reduction.
  6* 36% AP cost reduction.

#4:  Expedition Orb.  Increases rewards of expeditions.

  1* 1% extra expedition reward.
  2* 4% extra expedition reward.
  3* 9% extra expedition reward.
  4* 16% extra expedition reward.
  5* 25% extra expedition reward.
  6* 36% extra expedition reward.

#5:  Pet Rage Orb.  Extends range of Final Blow pet map ability activation.  (Normally 25% of max HP remaining)

  1* 26% max enemy HP remaining to activate.
  2* 28% max enemy HP remaining to activate.
  3* 31% max enemy HP remaining to activate.
  4* 35% max enemy HP remaining to activate.
  5* 40% max enemy HP remaining to activate.
  6* 46% max enemy HP remaining to activate.


#6:  Nullifier Orb.  Chance to nullify damage in ship arena (AI battles only).

  1* 1% chance to nullify damage.
  2* 2% chance to nullify damage.
  3* 3% chance to nullify damage.
  4* 4% chance to nullify damage.
  5* 5% chance to nullify damage.
  6* 6% chance to nullify damage.

#7:  Card Booster Orb.  Increases Card Drop rate, Card Drop size, and Card damage.

  1* 2% increased drop rate, 3% drop size, 2% damage.
  2* 8% increased drop rate, 12% drop size, 5% damage.
  3* 18% increased drop rate, 27% drop size, 9% damage.
  4* 32% increased drop rate, 48% drop size, 14% damage.
  5* 50% increased drop rate, 75% drop size, 20% damage.
  6* 72% increased drop rate, 108% drop size, 27% damage.

#8:  Inferno Grind Orb.  Reduces max HP of mob based on Inferno tier but maintains selected Inferno tier rewards.  Uses average of all party members orb levels to calculate final reduction.

  1* Mob HP reduced 2 inferno tiers.
  2* Mob HP reduced 8 inferno tiers.
  3* Mob HP reduced 18 inferno tiers.
  4* Mob HP reduced 32 inferno tiers.
  5* Mob HP reduced 50 inferno tiers.
  6* Mob HP reduced 72 inferno tiers.

#9:  Bastion Orb.  Increase challenge timer.  (Series and regular.)  Average orb levels of all challenge party members 
are used to calculate final timer length bonus.

  1* Add 1 second to challenge timer.
  2* Add 2 seconds to challenge timer.
  3* Add 3 seconds to challenge timer.
  4* Add 4 seconds to challenge timer.
  5* Add 5 seconds to challenge timer.
  6* Add 6 seconds to challenge timer.

#10:  Treasure Orb.  Drastically improve treasure mob rewards.  Both gold AND xp.

  1*  20% better rewards.
  2*  80% better rewards.
  3*  180% better rewards.
  4*  320% better rewards.
  5*  500% better rewards.
  6*  720% better rewards.

ALL NUMBERS ARE SUBJECT TO CHANGE AND JUST TO GIVE A GENERAL FEEL FOR HOW THE ORBS MIGHT WORK, DO NOT INSERT UNDERGARMENTS INTO ANUS UPON NUMBERS SEEPING INTO BRAIN
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Messages In This Thread
New Orbs - Gandor - 08-05-2017, 12:17 AM
RE: New Orbs - dimalev007 - 08-05-2017, 01:07 AM
RE: New Orbs - Ray - 08-05-2017, 01:34 AM
RE: New Orbs - jays - 08-05-2017, 01:34 AM
RE: New Orbs - ExWhiteWolf - 08-06-2017, 07:07 AM
RE: New Orbs - Gandor - 08-09-2017, 06:50 AM

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