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Guild Dungeon(series)
#4
(05-28-2016, 11:00 PM)D11M Wrote: Rewards:
*Each Kill gives some stone to the guild bank.
*Each 10th Kill gives some Guild exp 
*Each 15th kill gives some PP or pet food
*Each 20th kill gives 10 crystals
*Each 25th kill gives 5 Diamonds and 1 AP

This is not good, a simple change to your suggestion, and I know Ray well change what ever he wants if he wants to do something like this.

*Each Kill gives 1K stone to the guild bank. <-- if true then every 1K stone given = 1GXP, just as it is now. But Ray may just give you the stone so you can then donate it.
*Each 10th Kill gives X more Stone = X more GXP
*Each 20th Kill gives some Diamonds and or AP
*Each 40th kill gives some Crystals (5 would be a good number) [for a total of 20 a day]

To reduce lag Ray could make it so you do the challenge and once you hit a roadblock (you fail) or if you finish it, it gives a total rewards Claim.

Seeing this is a daily Guild bonus challenge with 170 max kills a day it needs to be easy yet hard:
*First 59 kills are like the Tier 1 series challenge,
*60-119 kills are like Tier 2 series,
*the last 50 are like Tier 3 series
This well let all players be able to participate in this challenge while not being overly easy for the higher lvl players.
IGN: Mythic       Guild: Chaos
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Messages In This Thread
Guild Dungeon(series) - D11M - 05-28-2016, 11:00 PM
RE: Guild Dungeon(series) - roflycoptar - 05-29-2016, 12:02 AM
RE: Guild Dungeon(series) - D11M - 05-29-2016, 12:29 AM
RE: Guild Dungeon(series) - Mythic - 05-29-2016, 01:22 AM

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