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New Event/Challenge mechanic
#1
A couple of years back I was thinking about different ways to make a game with pay options, like IOU, create a culture where free to play players appreciate pay to win players. Just realized today that one of those mechanics would work perfectly for some events and possibly another infinite series challenge mode.

The idea is that you get a 1% boost for every player that is on the same level or has beaten the level that you are attempting. This means that all players give a boost to players behind them and get a boost to players that are equal to them and ahead of them. The result is that weaker players want the strong players to get further ahead because it helps them.

It would also benefit the strong players since every level a weaker player beats makes it easier for more players to get to the same level they are and give them a boost. If 100 players beat the level right before the top player then anyone just behind them would get a 100% boost, if that means even 10 more players get to their level then that is another 10% boost when they try to go to the next level. Basically a bunch of weaker players can help push the entire stack of players ahead and get the top players just a little bit further.

It certainly isn't a mechanic I'd use for an entire game, but for an event or a single infinite challenge mode it would be a fun part of the game. Plus it would encourage everyone to be active, the sooner they beat a level the more likely others will get to their level or beat that level and help them get even further.

If it's for an event I think everyone should get a bonus reward at the end based on the highest level beaten in addition to rewards for each level beaten.
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Messages In This Thread
New Event/Challenge mechanic - Aaron Storm - 01-04-2016, 06:06 AM
RE: New Event/Challenge mechanic - vosavo - 01-04-2016, 12:33 PM
RE: New Event/Challenge mechanic - aphixia - 01-04-2016, 11:42 PM
RE: New Event/Challenge mechanic - Mythic - 01-05-2016, 01:29 AM

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