Idle Online Universe RPG
Will party stay at enemy they can't kill? - Printable Version

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Will party stay at enemy they can't kill? - itsme - 06-29-2015

I'm not sure, but it seems that my characters are staying at whatever enemy they were at when the party had three members. I'll come back and find myself in a party of two instead of three not even coming close to killing the boss I'm on.

Is it supposed to be like this? Will Ray fix this? Or am I simply mistaken about what I think I noticed?


RE: Will party stay at enemy they can't kill? - Analog - 06-29-2015

Right now this is how the party system works (i.e. there is no zone auto-regression).

I think this might be on a future to-do list, but posting a suggestion could help bump up the priority.


Rock on.


RE: Will party stay at enemy they can't kill? - itsme - 06-29-2015

(06-29-2015, 06:59 PM)Analog Wrote: Right now this is how the party system works (i.e. there is no zone auto-regression).

I think this might be on a future to-do list, but posting a suggestion could help bump up the priority.


Rock on.

Hmmm, that could be worse than going back to solo. In solo you get let, but at least you still get something. I'll have to try to see the ins and outs of this before making a suggestion though.