Clix consumption - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: General (https://iourpg.com/forum/forumdisplay.php?fid=5) +--- Forum: Suggestions (https://iourpg.com/forum/forumdisplay.php?fid=11) +--- Thread: Clix consumption (/showthread.php?tid=384) |
Clix consumption - WhiteK - 04-05-2015 Well having 600 clix is good but the bad side is what if u dont use it at ALL , then how about consume clix to raise damage when not use it or dont want to use it ? 100 clix = 1 hour +10% damage 250 clix = 1 hour +15% damage 500 clix = 1 hour +20% damage Stack for 6 hours This sure will help player who dont use clix * real idle player like me :v * RE: Clix consumption - Iodine - 04-05-2015 (04-05-2015, 02:52 AM)WhiteK Wrote: Well having 600 clix is good but the bad side is what if u dont use it at ALL , then how about consume clix to raise damage when not use it or dont want to use it ? I like the idea. Just my thoughts on it, might make it more balanced. Consume 600 clix and you get 5% damage bonus for 1 hour. Consume 700 clix and you get 10% damage bonus for 1 hour. Consume 800 clix and you get 15% damage bonus for 1 hour. Consume 900 clix and you get 20% damage bonus for 1 hour. This will make the clix regen skill come in handy as well since regenerating 900 clix without it would take 7 hours and 30 min. Edit: The damage bonus should not be useable in challenge mode imo. RE: Clix consumption - WhiteK - 04-05-2015 (04-05-2015, 09:24 AM)Iodine Wrote:Good thinking but your balance is a bit too much ? i mean clix regen fast but 700 clix = 10% for 1 hour is a little harsh dont you think ?(04-05-2015, 02:52 AM)WhiteK Wrote: Well having 600 clix is good but the bad side is what if u dont use it at ALL , then how about consume clix to raise damage when not use it or dont want to use it ? |