P.I.C. - Community Competition! - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: General (https://iourpg.com/forum/forumdisplay.php?fid=5) +--- Forum: Community Competitions (https://iourpg.com/forum/forumdisplay.php?fid=22) +--- Thread: P.I.C. - Community Competition! (/showthread.php?tid=2313) |
P.I.C. - Community Competition! - Ray - 10-13-2016 Hey folks, I think based on the votes of what you all can do, we will start the first community competition (in a long while) with something related to design. This competition entails P.I.C. Painting Interface Concepts Task - Create TWO submissions (one each!):
Very simple!
Timeline - October:
Submission Rules:
On your mark, get set, PIC! RE: P.I.C. - Community Competition! - Tarri - 10-13-2016 Improved design: A concept for the challenge window. New Feature: Concept for a weekly ranking ladder. RE: P.I.C. - Community Competition! - wuggles - 10-13-2016 do they have to have pictures if not... mining window change could give more detail like the amount of layers left total before its cleared . for a new feature i'm not sure maybe another way to get little bits of pet food like pet puzzles. random 1 off puzzle that you have to rearrange to get a reward of some pet food cooldown based with a cap or a daily limit. RE: P.I.C. - Community Competition! - Ray - 10-13-2016 (10-13-2016, 10:03 AM)wuggles Wrote: do they have to have pictures if not... Submissions must include an image (updated the rules as well) RE: P.I.C. - Community Competition! - Davenova - 10-13-2016 I like the idea of community competition, but not everyone can compete. I see the info and it looks like for the most part you want art little of new feature idea. To me that does not seem fair, i could come up with an idea of a new feature but would not be able to submit the idea as i would need the art for it. You do what you wish but i am not an artistic type of guy, i know how to enjoy works of art, now don't get the wrong idea here, but its harder for me to put to paper or even to a program what i would like to see as my talents lie else where. I do hope to see possible community competitions that i could compete with everyone on a even playing field. RE: P.I.C. - Community Competition! - AlreadyTaken - 10-13-2016 Design, remove two screens and simplify how to assign card pack feature. let the user manage the save/load of the pet map, save it in base64 or json or whatever RE: P.I.C. - Community Competition! - HawkX - 10-13-2016 New feature.. IDLE fishing!... when in the fishing window, simply click on "idle fishing" to go back to the main game while having the idle fishing button... if you click on it once, it opens up a small version so you can see what is going on, if you click again, it goes full screen, and while fullscreen, there is a new button called "idle fishing" that allows you to minimize again... http://i.imgur.com/Q4wn2k5.jpg Next is one of the most awaited redesign, the expeditions! Here is a simple version of what people actually want http://i.imgur.com/OuVONLe.jpg RE: P.I.C. - Community Competition! - aphixia - 10-13-2016 https://puu.sh/rH5nP/14bdd1f990.png had to at least try inspired by the atb system jay is using and ff13 .-. RE: P.I.C. - Community Competition! - LuigEzz - 10-13-2016 The Daily Login feature is underwhelming as 1-5 ap/diamonds is next to nothing for higher level players and its always the same thing. I think adding a wheel with different types of currencies would bring a lot more excitement when claiming daily rewards. RE: P.I.C. - Community Competition! - immunk - 10-13-2016 Sth I thought of for Card and Open Pack pages. Figured it'd minimize the scrolling needed to look for specific cards where you can select the World on the same page as well as selecting the monster. Concept Screens below: 1. Main Card Page To proceed to opening a card pack, click pack of choice and click "Open Pack". 2. Card pack Page NEW FEATURE (QOL): Possibly enable player to open 2 or more of the same card pack without having to go back to main card page to re-select pack. |