GvG battles - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: General (https://iourpg.com/forum/forumdisplay.php?fid=5) +--- Forum: Suggestions (https://iourpg.com/forum/forumdisplay.php?fid=11) +--- Thread: GvG battles (/showthread.php?tid=1401) |
RE: GvG battles - Andez - 10-21-2015 I am looking forward to some kind of pvp on this game more than anything else, but imo p2w should only apply to pve. PvP should rely on skill/strategy/guild organisation only RE: GvG battles - mars111 - 10-21-2015 Avatar system anyone (?) PvP/GvG = Each guildie has HP according to their level, Lv 250, 250 HP, Lv 210 = 210HP. Damage is based on d20 dices, each has a set % to crit, dodge, miss, hit himself. Defense is based on d10 dices, has a set % to dodge, reduce XX damage taken, totally negate the damage, parry for 1dmg. Bleh, I ran out of ideas xD (to make it fair to lower levels being attacked by higher levelled, they would have an extra chance to reduce the dmg taken. |