Hey guys, I'm working on a few calculations, and am trying to figure a few things out regarding treasures
I'll update this post as information is gathered so it can act as a reference as well for others.
We know that treasures have a base 1% chance to appear. Therefore the Treasure hunter upgrade essentially adds to this (+60% = 1.60% chance to spawn)
The main thing I'm still working on is the multiplier for number of coins dropped compared to a normal mob. This number appears to be what is affected by "Huge Loots" The end goal is to determine how many regular mobs a certain treasure is worth in terms of gold per kill.
Bag---- 60% Chance (300 in 500) ---- 1.5x coin count? -- 3x gold per coin
Chest-- 29.8% Chance (149 in 500) -- 2x coin count? ---- 5x gold per coin
Bowl--- 10% Chance (50 in 500) ------ 10x coin count? -- 10x gold per coin
Epic---- 0.2% Chance (1 in 500) ------ 20x coin count? -- 20x gold per coin
If anyone (or Ray
) happens to have these numbers, that'd be great! Thanks
Also, If anyone disagrees with the numbers I've got, please let me know and I'll update
According to my current skills, A bag seems to be worth about 7.3 times a regular mob, for 4x the hp/time. Before triple loot was correctly implemented, I had counted at least 7 coins from a bag on several occasions. Part of my question is to determine what the coin multiplier rate is. It seems to be 1.5x the number of coins from a regular mob. If so, then a bag is worth at least 4.5x a regular mob with nothing in huge loots anyway.
(05-08-2015, 06:10 AM)zieg777 Wrote: [ -> ]According to my current skills, A bag seems to be worth about 7.3 times a regular mob, for 4x the hp/time. Before triple loot was correctly implemented, I had counted at least 7 coins from a bag on several occasions. Part of my question is to determine what the coin multiplier rate is. It seems to be 1.5x the number of coins from a regular mob. If so, then a bag is worth at least 4.5x a regular mob with nothing in huge loots anyway.
Hmm well that sounds good. What is your huge loots at? Mine is only at 60.5%. Focused more on gold rate which is at 67%. but maybe I need to invest more into the treasure upgrades. I haven't used your calc as yet, but I'll probably end up giving it a try soon.
I'm confused about how huge loots work. So I sat down and I watched the screen until a bag popped up. So normal mob gives me 11,619 a coin. Bag gives me 34,857; which is 3 times. Where is the huge loot bonus added? Or is the huge loot what gives the *3 but at 60% I don't understand the math behind that.
Or is the huge loot, a % for more coins to drop. Not more value per coin.
Mine is currently 64%. But I wouldnt use that for basing your own skills. The reason for this thread is to be able to properly determine if a level here is better than a level elsewhere. Right now I dont have that.
Sat down and waited some more. Upgraded huge loot +1 level. Still get the same amount of gold as I did even before the upgrade. Does huge loot even work? Or is the description wrong?
You always get the same gold per coin. Thats why I mentioned that huge loots seems to effect coin quantity, not gold per coin. a bag is always 3x the gold per coin of a regular mob
(05-08-2015, 07:17 AM)zieg777 Wrote: [ -> ]You always get the same gold per coin. Thats why I mentioned that huge loots seems to effect coin quantity, not gold per coin. a bag is always 3x the gold per coin of a regular mob
So it's 60% to have 1.5 coin count on a treasure that appears 1% of the time base...Seems like a huge waste of gold. If I knew that that was how huge loots worked, I'd of invested 0 gold into it.
Triple size and gold rate, seem like the only 2 useful upgrades as far as gold income goes.
You misread my post. the base is (I believe) 1.5 times the number of coins a normal mob would drop. that 60% is another 60% on top of that (assuming that this is correct, hence my original question) That means that if a normal mob were to drop 4 coins (random 1-6) a bag could drop 6 coins without even having anything in huge loots. with 60% huge loots, then, assuming it works how I believe it does, it is 9 coins total
Regardless, there is not enough information yet to make a judgement call either way. This post is for gathering information, once we know how it works for certain, then we can determine if the skill is useful or not.
(05-08-2015, 08:46 AM)zieg777 Wrote: [ -> ]You misread my post. the base is (I believe) 1.5 times the number of coins a normal mob would drop. that 60% is another 60% on top of that (assuming that this is correct, hence my original question) That means that if a normal mob were to drop 4 coins (random 1-6) a bag could drop 6 coins without even having anything in huge loots. with 60% huge loots, then, assuming it works how I believe it does, it is 9 coins total
Regardless, there is not enough information yet to make a judgement call either way. This post is for gathering information, once we know how it works for certain, then we can determine if the skill is useful or not.
I see. Well if that's the case the description is very misleading on the skill. It should of said something similar to coin count.