Idle Online Universe RPG

Full Version: New Orbs
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#1:  Ascension Orb.  Ascension points plus reset timer reduction.

  1* 2 ascension points, 1 hour reduction.
  2* 8 ascension points, 2 hour reduction.
  3* 18 ascension points, 3 hour reduction.
  4* 32 ascension points, 4 hour reduction.
  5* 50 ascension points, 5 hour reduction.
  6* 72 ascension points, 6 hour reduction.

#2:  Beast Orb.  Heck if I know what it does, but it was teased!

#3:  Cost Reduction Orb.  Reduces AP cost of various things including:  Standard upgrades, wood upgrades, stone upgrades, dynamite, AP during pet arena, AP when fast tracking pet arena, pet food from shop, etc.

  1* 1% AP cost reduction.
  2* 4% AP cost reduction.
  3* 9% AP cost reduction.
  4* 16% AP cost reduction.
  5* 25% AP cost reduction.
  6* 36% AP cost reduction.

#4:  Expedition Orb.  Increases rewards of expeditions.

  1* 1% extra expedition reward.
  2* 4% extra expedition reward.
  3* 9% extra expedition reward.
  4* 16% extra expedition reward.
  5* 25% extra expedition reward.
  6* 36% extra expedition reward.

#5:  Pet Rage Orb.  Extends range of Final Blow pet map ability activation.  (Normally 25% of max HP remaining)

  1* 26% max enemy HP remaining to activate.
  2* 28% max enemy HP remaining to activate.
  3* 31% max enemy HP remaining to activate.
  4* 35% max enemy HP remaining to activate.
  5* 40% max enemy HP remaining to activate.
  6* 46% max enemy HP remaining to activate.


#6:  Nullifier Orb.  Chance to nullify damage in ship arena (AI battles only).

  1* 1% chance to nullify damage.
  2* 2% chance to nullify damage.
  3* 3% chance to nullify damage.
  4* 4% chance to nullify damage.
  5* 5% chance to nullify damage.
  6* 6% chance to nullify damage.

#7:  Card Booster Orb.  Increases Card Drop rate, Card Drop size, and Card damage.

  1* 2% increased drop rate, 3% drop size, 2% damage.
  2* 8% increased drop rate, 12% drop size, 5% damage.
  3* 18% increased drop rate, 27% drop size, 9% damage.
  4* 32% increased drop rate, 48% drop size, 14% damage.
  5* 50% increased drop rate, 75% drop size, 20% damage.
  6* 72% increased drop rate, 108% drop size, 27% damage.

#8:  Inferno Grind Orb.  Reduces max HP of mob based on Inferno tier but maintains selected Inferno tier rewards.  Uses average of all party members orb levels to calculate final reduction.

  1* Mob HP reduced 2 inferno tiers.
  2* Mob HP reduced 8 inferno tiers.
  3* Mob HP reduced 18 inferno tiers.
  4* Mob HP reduced 32 inferno tiers.
  5* Mob HP reduced 50 inferno tiers.
  6* Mob HP reduced 72 inferno tiers.

#9:  Bastion Orb.  Increase challenge timer.  (Series and regular.)  Average orb levels of all challenge party members 
are used to calculate final timer length bonus.

  1* Add 1 second to challenge timer.
  2* Add 2 seconds to challenge timer.
  3* Add 3 seconds to challenge timer.
  4* Add 4 seconds to challenge timer.
  5* Add 5 seconds to challenge timer.
  6* Add 6 seconds to challenge timer.

#10:  Treasure Orb.  Drastically improve treasure mob rewards.  Both gold AND xp.

  1*  20% better rewards.
  2*  80% better rewards.
  3*  180% better rewards.
  4*  320% better rewards.
  5*  500% better rewards.
  6*  720% better rewards.

ALL NUMBERS ARE SUBJECT TO CHANGE AND JUST TO GIVE A GENERAL FEEL FOR HOW THE ORBS MIGHT WORK, DO NOT INSERT UNDERGARMENTS INTO ANUS UPON NUMBERS SEEPING INTO BRAIN
All these orbs are so good!!! Ray, add em!
Definitely some interesting ideas here. I hadn't even really thought much beyond the beast orb, but there's no reason an arrow couldn't be added for a whole new set.
#1: Ascension Orb
i like
#3: Cost Reduction Orb
i like but could be broken af
#4: Expedition Orb.
good if it doesnt work like max rewards and being a normal multipler instead
#5: Pet Rage Orb.
i like
#6: Nullifier Orb.
fuck this shit
#7: Card Booster Orb
cool idea i like especially the carddmg and dropchance increase
#8: Inferno Grind Orb
meh
#9: Bastion Orb.
only cool if it really gives time for series and if ray finally decides to remove all unnecessary series levels to decrease time-investment
#10: Treasure Orb
would prefer a rework of treasures above more gold

and to fulfil gand0rs request: lmao
#1: Ascension Orb
Some sort of ascension/lvl multiplier for more ascension points would be cool. Or even just a % increase so the only useful part isn't just the time reduction.
#3: Cost Reduction Orb
This would probably be pretty broken.
#4: Expedition Orb.
I would like if this is a normal multiplier to all rewards. Unless the expedition is a special crit expeditions. When those happen the crit expeditions should have a chance to get the multiplier.
#5: Pet Rage Orb.
yes just yes
#6: Nullifier Orb.
No i don't fkin need rng into ship arena.
#7: Card Booster Orb
Might as well we already gotten some other card boosts.
#8: Inferno Grind Orb
Don't feel this would be very impactful maybe a % too for balance reasons.
#9: Bastion Orb.
Ehhh I always felt it should be 30 seconds and then increase from there. There is also the struggle later that series doesn't mean much and the time investment is huge.
#10: Treasure Orb
I think ray was planning a rework for treasure anyway.
(08-06-2017, 07:07 AM)ExWhiteWolf Wrote: [ -> ]#6: Nullifier Orb.
No i don't fkin need rng into ship arena.

Aww but why not? Don't you want to grind your face into dust against the wall of RNG that could be?!

But yes I actually agree this probably isn't the best idea, let's just make it a straight damage reduction, 2% per orb level. Hooray!