08-12-2015, 08:21 PM
For example:
- after the expedition we can attack space monsters ( little chance, in case of loss it takes income from the expedition )
- Kill the monster may call it a heroic version (100% drop rate cards is much stronger, and so on )
- Use skill can lead to instant recharge
- Hand-click very rare removes % HP mob
- pets are fixed bonus (rabbit % receivable tree, bat pulls additional gold )
This greatly diversify the game that it is not enough (
- after the expedition we can attack space monsters ( little chance, in case of loss it takes income from the expedition )
- Kill the monster may call it a heroic version (100% drop rate cards is much stronger, and so on )
- Use skill can lead to instant recharge
- Hand-click very rare removes % HP mob
- pets are fixed bonus (rabbit % receivable tree, bat pulls additional gold )
This greatly diversify the game that it is not enough (