Improved design:
taxidermins window - instead of having 6 pages, have a scrolled list of items, with the ability to filter desired range of fishes (which is also kept until reset or changed).
Note: the progress is how many so far/the goal (not how many left as it is now)
New design/feature
3rd pet, accissible after reaching inferno lvls (200+).
It can provide usefull perma buffs (that are improved via upgrading and per leveling - as always I craeted a sophisitcated system, probably far too sophisticated).
Inferno stone -> obtainable from mobs with low drop rate (and amount rate) or from trading gold (10b gold for 1st, then 10b more for consecutive).
taxidermins window - instead of having 6 pages, have a scrolled list of items, with the ability to filter desired range of fishes (which is also kept until reset or changed).
Note: the progress is how many so far/the goal (not how many left as it is now)
New design/feature
3rd pet, accissible after reaching inferno lvls (200+).
It can provide usefull perma buffs (that are improved via upgrading and per leveling - as always I craeted a sophisitcated system, probably far too sophisticated).
Inferno stone -> obtainable from mobs with low drop rate (and amount rate) or from trading gold (10b gold for 1st, then 10b more for consecutive).
I am a Nerd.