Dev Diary 29 :: 2017 :: April - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: Development (https://iourpg.com/forum/forumdisplay.php?fid=1) +--- Forum: Dev Blog (https://iourpg.com/forum/forumdisplay.php?fid=3) +--- Thread: Dev Diary 29 :: 2017 :: April (/showthread.php?tid=2415) |
Dev Diary 29 :: 2017 :: April - Ray - 05-01-2017 Here it is, moments shy of May. It obviously feels like nothing has been going on from most player's perspectives update-wise, but we're finally nearing the big patch. Guild Rehaul This is pretty much the sole talking point for this blog as it is what has been in major development outside of boring (to you) back-end work. The guild system probably could have been released a short bit ago already but we've undergone a few big changes to how the system works compared to how it was initially presented to testers due to some concerns that had been raised regarding the inability to co-operate more functionally as a guild. The toss-up at that point was dictatorship vs complete freedom of stone investment, and while there's arguments on either end, I went with a solution that seemed the most logical. Words are 1/1000th of a picture though so lets get some visuals going here. Main Guild Window The window that takes the cake...
Guild Building Popup Window
Who's a noob? I'm the noob. Sort your guild-mates investments in each building from largest to smallest or vice versa. Who needs some encouragement? Ray does, and maybe this ZRZ guy.
Bonuses are in real-time...even if you somehow get disconnected from the guild room your bonuses will not be affected and will be in sync! Anything Else? More pictures? Incoming improved 'Tribal Smash' challenge theme by Isael. Improved Rats challenge cleanup by Isael Alas, one of the many dragons and settings for the future Beast system. All assets are pretty much done and ready to go for when the community decides to vote on the Beast System, for this Dragon-Themed beast series over 60 different types of dragons. Incremental backgrounds with new animated FX as well. Tired of Pictures? -Enter key will open the chat in most areas of the game -Fix on damage tracking for trophies (sorry for the delay on that fix) -Various other fixes likely not important enough to mention until the patch release -Major back-end work. This has taken up a fair portion of our development time, but for the reason of low maintenance and improve functionality for the future. We currently are unable to log 'too' much information to avoid server lag / bog-down...with the upcoming back-end changes we should be able to shrink & grow at any size and remain sufficient, we can open API to developers, log every tiny transaction for improved support and redundancy on screw-ups on our end, and so forth. Anyways...catch you in May (what is that? less than an hour and a half in my time?) Ray |