Dev Diary 24 :: 2016 :: November - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: Development (https://iourpg.com/forum/forumdisplay.php?fid=1) +--- Forum: Dev Blog (https://iourpg.com/forum/forumdisplay.php?fid=3) +--- Thread: Dev Diary 24 :: 2016 :: November (/showthread.php?tid=2335) |
Dev Diary 24 :: 2016 :: November - Ray - 11-07-2016 Am I the only person who hates the months that get closer and closer to the winter holidays? Anyways, November is here, and so comes the first blog of the month. Event Not much to say here. I will be having Jay improve a couple other stats in the event to potentially allow alternate builds...nothing major. The event's end date should be assumed to be Dec 1st, however it could be pushed a few days. The next event will be a repeat of the old Santa Event, however i'll look at a couple simple changes to make it less of a hassle (less clicking for the snowballs). Expedition System I'm really going to have to push things to get the second phase of this feature out by the end of this month, but I do have a good 3 weeks to get moving on this for at least a beta testing version of it. Please don't ask for details as internal testing -> public testing can very quickly lead to major changes, and every time I release tidbits of information, it gets abused and twisted, so on those questions: PASS, lol. Wait for the public testing of the feature and you can judge and go from there. The first phase (The rehaul to the 'expedition'/ harvester portion) has progressed a lot. The window layout and some art is missing currently as Isael is swamped with a lot of these assets, but this week should be public testing for sure. We are already undergoing internal testing with one person at a time before pushing for public testing. We're also missing a couple important pieces to this, which includes some new game resources. The purpose of these resources is quite a toss-up, but we'll be testing some things this week before making anything in that regard final. In the meantime you will have access to test the new system in its current state, as mentioned, this week. Some unorganized points of interest:
We will likely be changing our payment methods over to XSolla on iourpg.com by December, which will open up a LOT more payment options for users (still includes Paypal), supposedly even supporting subway cards. Handling payment via Paypal only, and managing it on our end causes a bit of overhead, so this new option is probably one of the best out there for us. Delegation of Work Because a lot of the work for newer systems entails placement portions and asset materials, i'll be tackling new features independently for the most part, while having Jay handle an assortment of other items, that way things don't need to sit stagnant and become septic while new features are worked on. Keep in mind I'm generally the only person who handles client-side work, so some things may need to be delayed in waiting for me to be able to jump on the client-side portions. In any case, here's some things we have coming up along side the survey-chosen feature:
The art-house claims all the planet monsters & backgrounds, along with UI final touches will be done this month. That means we will work out the rest of the new monsters/backgrounds and work to present the game with a more consistent style & flexibility on devices. This is a step we've been waiting for internally for a while in order to expand the game's horizons. We expect this will begin in December, parallel to the next voted feature. I have a ton of new shots I could share, but since it's coming up, i'll save them for next week's blog, or simply provide them in-game. Cheers, Ray RE: Dev Diary 24 :: 2016 :: November - Ray - 11-14-2016 Good Evening, Very, very small dev blog tonight, but many of you already know what's going on with the new expedition system. In any case, i'll point form a few things briefly here and get back to work :-p
Thanks, Ray RE: Dev Diary 24 :: 2016 :: November - Ray - 11-22-2016 Howdy, Sorry for the delayed Dev Blog. It has been a rather chaotic and busy week on all fronts, and I had a hard time keeping up with it all (still trying). Anyhow, lets get started with this late post.... Expeditions Had a couple hiccups on release, including a few bugs. Everyone should have their refunds by now on past-expedition ship upgrades, and we'll be working on cleaning up the bugs this week. The 2nd portion of the new expedition system is in the works, and I should have a lot more information next week to release. Currently Isael is finalizing all the new player ships. In the meantime i'll also likely be using some commercial assets for enemies so we can get a head start on things. Also, over the next while, i've left a LOT of room for expansion with the expedition system (similarly to the Fishing system, but even more so). I would anticipate new currencies and additions to the system as time passes and permits. Event I'm having Jay look into the bug where hard mode isn't being awarded and hopefully have a fix very soon for that. Don't worry, you'll get your reward! Next Month Event As mentioned you can expect the Santa Event repeat, sometime between Dec 1 and Dec 5th Black Friday There will not be anything quite like last year, however I will be adding several new purchasable deal packs that will be available between Nov 24 and Dec 10th. To repeat, there will just be new deal packs, there will NOT be the old Black Friday Event. While I know some of you were hoping for the chance to take advantage of it, it was simply an oversight on my part last year that lead to a lot of disappointment, among which I can agree. However for those still antsy to get some deals, that will be made available as well. Community Event Listat is working out the vote process and that should proceed soon. Hang in there. What's Next? The plate is overflowing a bit again but after the 2nd part of the expedition system release, what is next will be up to you. A new survey will be released, and you'll be able to take part in that decision. Regards, Ray RE: Dev Diary 24 :: 2016 :: November - Isael - 11-24-2016 Here are some screenshots of the assets, still in progress. We worked out some windows for the buildings and expedition stuff, one of those is the upgrade station where you can upgrade pieces, hull, sensors, injectors, grabbers, drill, and reactor. The look of the expedition ship is not over yet, so for now have this wonderful UFO placeholder. [attachment=257] Then come the battleships, i spent the week making some pieces and droids (on top), small ships that would assist the player, providing mainly power-up . Those are not definitive , just some construction made of pieces i assembled differently, i don't know yet what Ray will decide regarding those, as he is in a rush right now. [attachment=258] Will be working on a new building today, the battle station, we thought of something that could look like an arena or coliseum! RE: Dev Diary 24 :: 2016 :: November - Ray - 11-29-2016 Howdy, I almost skipped on this dev-blog since it's so close to the end of the month and this last week has been a bit of damage control from the broken balance of the S.O. expeditions, among other issues, leaving little 'new' to announce. I'll still throw some quick notes up:
Thanks, Ray |