Dev Diary 16 :: 2016 :: February - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: Development (https://iourpg.com/forum/forumdisplay.php?fid=1) +--- Forum: Dev Blog (https://iourpg.com/forum/forumdisplay.php?fid=3) +--- Thread: Dev Diary 16 :: 2016 :: February (/showthread.php?tid=1852) |
Dev Diary 16 :: 2016 :: February - Ray - 02-05-2016 It's on its way, finally. In less than a few days public testing will be available on the new service. For months i've been working on the new client and server to run on a new (mostly self hosted) backend service because of Yahoo's diminishing quality of service. Sure enough it was within fair time considering the company is going downhill faster than a ton of bricks. With the huge lack of updates in IOU during this period I have certainly disappointed a lot of players, who understandably felt like nothing was being done, and that the game development itself was sitting idle. Beyond that there has been a massive misconception about the amount of development effort that has been going on, or whether this service transfer will ever occur. So let me offer some quick points:
When? I will be opening up public testing in well under a week. Once we find that it appears stable and the worst of the issues are cleaned up, we'll go live. Will the game go down? We have investigated several methods to attempt to keep this as minimal as possible, however Yahoo refuses to give me account authentication on my own iourpg.com users, meaning I have to come up with some ridiculous method to transfer those accounts over. Unfortunately this may mean a half day of the game being put offline for the transfer to occur. We'll experiment with other solutions to try to keep it as passive and minimal as possible though. How long until you consider 'stable'? When the reports of server-related issues has diminished to a very low level, and those issues can be easily rectified with tools we'll develop in real-time to rectify any issues that do arise. I suspect a few days - me and the new programmer are absolutely exhausted with this, but we're going to be working non-stop while getting this going. Can I help test? Hell yes you can. In fact, PLEASE help test this. The initial tests will require new account creations, and other details will be described, however the more testing that occurs, the more information we can acquire. New service, then what? Then we have public meetings about the immediate issues that have lingered in the game. I expect that will start with discussions about: Offline Gains, hindrance, Guild buildings, next game mode. From there we can have potentially weekly meetings for new developments and how we can improve this game and the community behind it. If you think you're tired of the lack of updates...i'm sure you are, but trust me, i'm 3rd degree burnt out trying to get through all this just so I can enjoy working on features again, and maybe get normal sleep and work relatively normal hours. I appreciate how patient the majority of the community has been, and my goals will be quite simple and specific after this: Making this Ray RE: Dev Diary 16 :: 2016 :: February - Ray - 02-14-2016 The new service, is incredibly close, and everyone will be able to test the stability of things very soon in the next and potentially final test phase with the data transfer for all portals. However, that also means other great things are coming up: Upcoming Discussions Shortly after the official service transfer, we'll be setting a time to publicly discuss the future of IOU. We'll be starting with the more immediate issues before jumping deep into the major feature systems. Discussing this among yourselves before then is fine but please do not attempt to pick at the topics with the team before-hand as the final layout and decisions of these topics won't be founded until the official public discussion. The starting topics will be:
Next Steps Topics will also be included in this discussion. However the above are the primary focus for February at this point. RE: Dev Diary 16 :: 2016 :: February - Ray - 02-22-2016 The transfer finally has an expected release date. Please read more at: https://www.facebook.com/permalink.php?story_fbid=472375242957956&id=320106674851481 RE: Dev Diary 16 :: 2016 :: February - Ray - 03-08-2016 We're moving about as swiftly as we can with updates while tackling post-transfer issues, and redesigning some of the backend systems to adhere to our goals and expectations. As we get through these updates and go through community discussions, we will definitely get closer to bigger content updates. Right now there's an assortment of players having issues connecting to guilds, even parties sometimes. We also have players no longer able to play from work or campus, and this transfer was not intended to create limitations, but do the opposite....so please bear with the fact that we still have some issues to kink out. Ray |