level cap = bad - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: General (https://iourpg.com/forum/forumdisplay.php?fid=5) +--- Forum: Suggestions (https://iourpg.com/forum/forumdisplay.php?fid=11) +--- Thread: level cap = bad (/showthread.php?tid=1386) |
level cap = bad - Ragekai - 09-09-2015 I read somewhere on Kong forum that game is capped at lvl 300. I think this game should not have a level cap. It goes against the nature of the idle/incremental genre. Thats kinda one of the things cool about this type of game is that it goes on to infinity. If there is a cap (for coding purpose) it should be something crazy someone will never get like at least 999. Also, I'm against any kind of cap really the skills especially. It would be more fun without caps. Theres no fun in caps. Boo caps, boo. RE: level cap = bad - Kaotikus - 09-09-2015 Level 300 cap is a false rumor. Proof - when I hit level 265 causing the level bug, I got up to level 1018 before being reset. Minimum level is at least 1018. RE: level cap = bad - Ragekai - 09-09-2015 (09-09-2015, 12:33 PM)Kaotikus Wrote: Level 300 cap is a false rumor. Proof - when I hit level 265 causing the level bug, I got up to level 1018 before being reset. Minimum level is at least 1018. ah...cool. RE: level cap = bad - lp9 - 09-10-2015 (09-09-2015, 12:33 PM)Kaotikus Wrote: Level 300 cap is a false rumor. Proof - when I hit level 265 causing the level bug, I got up to level 1018 before being reset. Minimum level is at least 1018. Wow..with that level, your dps must've been like 10 million lol RE: level cap = bad - Wildfire2099 - 09-10-2015 I agree! I think it would be alot more interesting if the skills didn't have caps, that way there could be more variety in what people do, instead of just cranking autodam levels. It's not JUST the cap, though, but also the dimishing returns have to be not so steep. .01% for a level double attack, for instance, is a bit silly. Sure, some things inherently have a limit (regen times, for instance) but most don't have to. Opening thing up would be fun RE: level cap = bad - Ragekai - 09-10-2015 (09-10-2015, 05:47 AM)Wildfire2099 Wrote: I agree! I think it would be alot more interesting if the skills didn't have caps, that way there could be more variety in what people do, instead of just cranking autodam levels. agreed .01% and the like upgrades are a joke..and ridiculous. It takes you who knows..? Ten years playing? To make the gold back lol. The upgrades should be limitless , and getting them should have a noticeable affect. For most fun RE: level cap = bad - Kaotikus - 09-10-2015 (09-10-2015, 02:53 AM)lp9 Wrote:(09-09-2015, 12:33 PM)Kaotikus Wrote: Level 300 cap is a false rumor. Proof - when I hit level 265 causing the level bug, I got up to level 1018 before being reset. Minimum level is at least 1018. Actually, the 5 minute average DPS was over 43m, but I was getting a level every 3-4 seconds, so the DPS at that level was a lot higher than that. That was all just from inferno bonuses as well, not from other purchased upgrades. RE: level cap = bad - Mythic - 09-11-2015 (09-09-2015, 12:33 PM)Kaotikus Wrote: Level 300 cap is a false rumor. Proof - when I hit level 265 causing the level bug, I got up to level 1018 before being reset. Minimum level is at least 1018. That was a glitch in the game. Quote:What a crazy last couple weeks....fraud, blackmail + attacks on the game (lol), Yahoo server issues, and other fun party-worthy occurrences. I have been absolutely bombarded with unfortunate events, but excuses or not, more communication will be made now. Alas, we keep on moving forward Read the part I put in bold, italic, and underlined, also if you think of it, having a cap works for ascension points.
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